Difference between revisions of "Creation Kit Keyboard Mapping"

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| Save||CTRL+S||Saves plugin
| Save||CTRL+S||Saves plugin
|-
|-
| Scale a light's fade distance||CTRL+ALT+S||Dragging will increase/decrease a light's area of effect
| Scale a light's fade distance||S||Dragging will increase/decrease a light's area of effect
|-
| Scale a light's field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
|-
|-
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
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|-
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
|-
| Search and replace||CTRL+F||Opens the Search and Replace window
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
|-
|}
|}
<br style="clear: both"/>


=== Clipboard ===
=== Clipboard ===
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|-
|-
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
|-
| Object palette||SHIFT+O||Opens Object Palette window
|-
| Picking preferences||/||Opens the Picking Preferences dialog
|-
|-
| Save||CTRL+S||Saves plugin
| Save||CTRL+S||Saves plugin
|-
| Show scene graph||F10||Opens Scene Graph window
|-
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
|-
| Redo||CTRL+Y||Redo last action
| Redo||CTRL+Y||Redo last action
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! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | Notes
|-
|-
| Scale a light's fade distance||CTRL+ALT+S||Dragging will increase/decrease a light's area of effect
| Scale fade distance||S||Dragging will increase/decrease a light's area of effect
|-
| Scale field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
|-
| Scale depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
| Scale light intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
|-
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
|-
| Scale a light's intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
| Toggle shadows||5||Toggles shadows on/off
|-
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
| Toggle sky||6||Toggles Sky on/off
|-
|-
|}
|}
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|-
|-
| Place camera above selection||T||Top-down view of selection
| Place camera above selection||T||Top-down view of selection
|-
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
|-
| Toggle bright lights||A||Toggles lights on/off (light bulb icon on toolbar)
| Toggle bright lights||A||Toggles lights on/off (light bulb icon on toolbar)
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle grass||8||Toggles grass on/off
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
| Toggle markers||M||Toggles markers on/off
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
|-
| Toggle wireframe||7||Toggles wireframe on/off
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off|-
|-
|-
| Toggle shadows||5||Toggles shadows on/off
| Toggle shadows||5||Toggles shadows on/off
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|-
|-
| Toggle water culling||SHIFT+W||Toggles water on/off
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
| Toggle wireframe||7||Toggles wireframe on/off
|-
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references
| Unhide all hidden objects||ALT+1||Unhides all hidden references
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|-
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
| Move along Z axis||Z||Hold Z and move mouse to transform on Z axis (up/down)
|-
| Move along X axis||X||Hold X and move mouse to transform on X axis (east/west)
|-
| Move along Y axis||Y||Hold Y and move mouse to transform on Y axis (north/south)
|-
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
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|-
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
|}
<br style="clear: both"/>
=== Unsorted ===
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
| Object palette||SHIFT+O||Opens Object Palette window
|-
| Picking preferences||/||Opens the Picking Preferences dialog
|-
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
| Show scene graph||F10||Opens Scene Graph window
|-
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
|-
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
| Toggle grass||8||Toggles grass on/off
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
|-
| Toggle location snap||Q||Toggles Grid Snap on/off
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
|-
| Toggle markers||M||Toggles markers on/off
|}
|-
<br style="clear: both"/>
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
|-
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off
}


[[Category:Keyboard Mappings]]
[[Category:Keyboard Mappings]]
[[Category:Editor Reference ]]
[[Category:Editor Reference ]]

Latest revision as of 11:04, 20 November 2022

The Creation Kit Keyboard Mapping is used when working in the Render Window.

Keyboard mapping for Navmesh editing can be found in the Navmesh Cheat Sheet.

Achtung.png Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.

Alphabetical[edit | edit source]

Function Key Notes
Anchor the camera SHIFT+F Anchors camera based on current selection
Clear selection D Clears current selection (deselect)
Copy selection CTRL+C Copies current selection
Create a multibound reference CTRL+B Creates a multibound box encasing the currently selected object
Cut selection CTRL+X Cuts current selection (CTRL+V pastes what was cut)
Cycle camera view Y Cycles through the different camera views
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Delete selection DELETE Deletes current selection
Drop camera ALT+Z Drops the camera to the bottom of the currently selected object
Drop selection to ground F Drops current selection to nearest collision
Duplicate selection CTRL+D Duplicates selection and automatically selects the duplication
Edit landscape H Opens the landscaping editor
Edit navmesh CTRL+E Toggles Navmesh editing mode on/off
Enter rotation manipulation mode W Toggles the Rotation Gizmo on/off
Enter scale manipulation mode 2 Toggles the Scale Gizmo on/off
Enter selection manipulation mode R Hides all currently visible Gizmos
Enter translation manipulation mode E Toggles the Translation Gizmo on/off
Export FaceGen data Ctrl+F4 Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
Export selection as .FBX file F2 Exports the currently selected object(s) in the render window to an FBX file
Freeze the camera 3 Freezes camera and shows view frustrum
Link/break planes/rooms ALT+L Links/Breaks Link between two Occlusion Planes or two Room Markers
Load selected object's parent cell CTRL+L Centers on the currently selected object and force loads its cell
Move clipboard references CTRL+M Moves current selection, does not create a copy or duplication (same FormID)
Object palette SHIFT+O Opens Object Palette window
Paste clipboard contents CTRL+V Pastes clipboard contents
Paste clipboard contents in place CTRL+SHIFT+V Pastes clipboard contents in place
Picking preferences / Opens the Picking Preferences dialog
Place camera above selection T Top-down view of selection
Raise selection ALT+G Raises selection 3 units (on the z axis)
Redo CTRL+Y Redo last action
Refresh F5 Reloads the current cell
Reset rotation CTRL+K Resets current selection rotation to 0,0,0
Resnap references SHIFT+K Snaps current selection to current grid snap reference
Save CTRL+S Saves plugin
Scale a light's fade distance S Dragging will increase/decrease a light's area of effect
Scale a light's field of view ALT+S Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
Scale a light's depth bias ALT+B Dragging will increase/decrease a shadow light's depth bias
Scale a light's intensity CTRL+ALT+S Dragging will increase/decrease the intensity (brightness) of a light
Scale a reference S Hold down "S" and move mouse to scale reference.
Search and replace CTRL+F Opens the Search and Replace window
Show land borders B Toggle exterior cell boundaries on/off
Show scene graph F10 Opens Scene Graph window
Swap editor water CTRL+W Not supported
Toggle batch dialog - Opens the Batch Dialog window
Toggle bright lights A Toggles lights on/off
Toggle cell window loads ALT+A Toggles whether new exterior cells will automatically load whilst changing cell
Toggle collision geometry F4 Toggles collision geometry on/off
Toggle debug geometry 4 Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
Toggle flycam ` Not Supported
Toggle fog CTRL+5 Toggles fog on/off
Toggle gizmo orientation G Toggles gizmo orientation between world and local
Toggle grass 8 Toggles grass on/off
Toggle grid = Not Supported
Toggle havok ALT+H Toggles havok simulation on/off
Toggle land culling SHIFT+L Toggles Land Culling on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle location snap Q Toggles Grid Snap on/off
Toggle markers M Toggles markers on/off
Toggle non-land culling SHIFT+C Hides all references (useful to check Room Markers and Portals)
Toggle occlusion planes U Toggles Occlusion Planes on/off
Toggle orthographic perspective 0 (zero) Toggles Orthographic Perspective on/off
Toggle picking against trees CTRL+T Toggles picking trees on/off (useful when working in areas with a lot of trees)
Toggle portal mode CTRL+P Toggles Portal Mode on/off (when on, only portals can be selected)
Toggle reference snap SHIFT+Q Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
Toggle rotation snap CTRL+Q Toggles Grid Rotate Snap on/off
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off
Toggle sound markers CTRL+N Toggles Sound Markers on/off
Toggle trees ALT+T Toggles Trees on/off
Toggle visibility of enable state children CTRL+1 Toggles culling of the selected reference's enable state children
Toggle visibility of enable state opposite children SHIFT+1 Toggles culling of the selected reference's enable state opposite children
Toggle water culling SHIFT+W Toggles water on/off
Toggle wireframe 7 Toggles wireframe on/off
Undo CTRL+Z Undo last action
Unhide all hidden objects ALT+1 Unhides all hidden references
Zoom in and out V Hold "V" and move mouse to fine tune camera forward/backward transform


By Feature[edit | edit source]

Cell Editing[edit | edit source]

Function Key Notes
Create a multibound reference CTRL+B Creates a multibound box encasing the currently selected object
Edit landscape H Opens the landscaping editor
Edit navmesh CTRL+E Toggles Navmesh editing mode on/off
Link/break planes/rooms ALT+L Links/Breaks Link between two Occlusion Planes or two Room Markers
Load selected object's parent cell CTRL+L Centers on the currently selected object and force loads its cell
Search and replace CTRL+F Opens the Search and Replace window
Toggle havok ALT+H Toggles havok simulation on/off
Toggle picking against trees CTRL+T Toggles picking trees on/off (useful when working in areas with a lot of trees)
Toggle portal mode CTRL+P Toggles Portal Mode on/off (when on, only portals can be selected)


Clipboard[edit | edit source]

Function Key Notes
Copy selection CTRL+C Copies current selection
Cut selection CTRL+X Cuts current selection (CTRL+V pastes what was cut)
Paste clipboard contents CTRL+V Pastes clipboard contents
Paste clipboard contents in place CTRL+SHIFT+V Pastes clipboard contents in place


Deprecated[edit | edit source]

Function Key Notes
Swap editor water CTRL+W Not supported
Toggle flycam ` Not Supported
Toggle grid = Not Supported


Editor[edit | edit source]

Function Key Notes
Export selection as .FBX file F2 Exports the currently selected object(s) in the render window to an FBX file
Export FaceGen data Ctrl+F4 Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
Object palette SHIFT+O Opens Object Palette window
Picking preferences / Opens the Picking Preferences dialog
Save CTRL+S Saves plugin
Show scene graph F10 Opens Scene Graph window
Toggle batch dialog - Opens the Batch Dialog window
Toggle cell window loads ALT+A Toggles whether new exterior cells will automatically load whilst changing cell
Redo CTRL+Y Redo last action
Refresh F5 Reloads the current cell
Undo CTRL+Z Undo last action


Lighting[edit | edit source]

Function Key Notes
Scale fade distance S Dragging will increase/decrease a light's area of effect
Scale field of view ALT+S Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
Scale depth bias ALT+B Dragging will increase/decrease a shadow light's depth bias
Scale light intensity CTRL+ALT+S Dragging will increase/decrease the intensity (brightness) of a light
Toggle fog CTRL+5 Toggles fog on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off


Render Window[edit | edit source]

Function Key Notes
Anchor the camera SHIFT+F Anchors camera based on current selection
Cycle camera view Y Cycles through the different camera views
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Drop camera ALT+Z Lowers the camera to the bottom of the currently selected object
Freeze the camera 3 Freezes camera and shows view frustrum
Place camera above selection T Top-down view of selection
Show land borders B Toggle exterior cell boundaries on/off
Toggle bright lights A Toggles lights on/off (light bulb icon on toolbar)
Toggle collision geometry F4 Toggles collision geometry on/off
Toggle debug geometry 4 Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
Toggle fog CTRL+5 Toggles fog on/off
Toggle grass 8 Toggles grass on/off
Toggle land culling SHIFT+L Toggles Land Culling on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle markers M Toggles markers on/off
Toggle non-land culling SHIFT+C Hides all references (useful to check Room Markers and Portals)
Toggle occlusion planes U Toggles Occlusion Planes on/off
Toggle orthographic perspective 0 (zero) Toggles Orthographic Perspective on/off
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection
Toggle sound markers CTRL+N -
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off
Toggle trees ALT+T Toggles Trees on/off
Toggle visibility of enable state children CTRL+1 Toggles culling of the selected reference's enable state children
Toggle visibility of enable state opposite children SHIFT+1 Toggles culling of the selected reference's enable state opposite children
Toggle water culling SHIFT+W Toggles water on/off
Toggle wireframe 7 Toggles wireframe on/off
Unhide all hidden objects ALT+1 Unhides all hidden references
Zoom in and out V Hold "V" and move mouse to fine tune camera forward/backward transform


Selection[edit | edit source]

Function Key Notes
Clear selection D Clears current selection (deselect)
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Delete selection DELETE Deletes current selection
Duplicate selection CTRL+D Duplicates selection and automatically selects the duplication
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection


Transformation[edit | edit source]

Function Key Notes
Drop selection to ground F Drops current selection to nearest collision
Enter rotation manipulation mode W Toggles the Rotation Gizmo on/off
Enter scale manipulation mode 2 Toggles the Scale Gizmo on/off
Enter selection manipulation mode R Hides all currently visible Gizmos
Enter translation manipulation mode E Toggles the Translation Gizmo on/off
Move along Z axis Z Hold Z and move mouse to transform on Z axis (up/down)
Move along X axis X Hold X and move mouse to transform on X axis (east/west)
Move along Y axis Y Hold Y and move mouse to transform on Y axis (north/south)
Move clipboard references CTRL+M Moves current selection, does not create a copy or duplication (same FormID)
Raise selection ALT+G Raises selection 3 units (on the z axis)
Reset rotation CTRL+K Resets current selection rotation to 0,0,0
Resnap references SHIFT+K Snaps current selection to current grid snap reference
Scale a reference S Hold down "S" and move mouse to scale reference.
Toggle gizmo orientation G Toggles gizmo orientation between world and local
Toggle location snap Q Toggles Grid Snap on/off