Difference between revisions of "Creation Kit Keyboard Mapping"

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The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. If you are editing the [[:Category:Navmesh|Navmesh]], see the [[Navmesh Cheat Sheet]].
The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]].


The Creation Kit supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via '''Edit > Render Window Hotkeys'''. This page is intended as a quick reference to the default key bindings.
Keyboard mapping for [[:Category:Navmesh|Navmesh]] editing can be found in the [[Navmesh Cheat Sheet]].
 
{{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}}
 
== Alphabetical ==


{|border="1" cellpadding="5" cellspacing="0" align="left"
{|border="1" cellpadding="5" cellspacing="0" align="left"
Line 8: Line 12:
! style="background:#efefef;" | Key
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | New?
|-
|-
| Anchor the camera||SHIFT+F||Anchors camera based on current selection||NEW
| Anchor the camera||SHIFT+F||Anchors camera based on current selection
|-
| Clear selection||D||Clears current selection (deselect)
|-
| Copy selection||CTRL+C||Copies current selection
|-
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object
|-
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)
|-
| Cycle camera view||Y||Cycles through the different camera views
|-
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
| Delete selection||DELETE||Deletes current selection
|-
| Drop camera||ALT+Z||Drops the camera to the bottom of the currently selected object
|-
| Drop selection to ground||F||Drops current selection to nearest collision
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication
|-
| Edit landscape||H||Opens the landscaping editor
|-
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off
|-
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off
|-
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off
|-
| Enter selection manipulation mode||R||Hides all currently visible Gizmos
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
|-
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file
|-
| Freeze the camera||3||Freezes camera and shows view frustrum
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
|-
| Object palette||SHIFT+O||Opens Object Palette window
|-
| Paste clipboard contents||CTRL+V||Pastes clipboard contents
|-
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place
|-
| Picking preferences||/||Opens the Picking Preferences dialog
|-
| Place camera above selection||T||Top-down view of selection
|-
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)
|-
| Redo||CTRL+Y||Redo last action
|-
| Refresh||F5||Reloads the current cell
|-
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0
|-
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference
|-
| Save||CTRL+S||Saves plugin
|-
| Scale a light's fade distance||S||Dragging will increase/decrease a light's area of effect
|-
| Scale a light's field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
|-
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
| Scale a light's intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
|-
| Clear selection||D||Clears current selection (deselect) ||
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
|-
| Copy selection||CTRL+C||Copies current selection||
| Show scene graph||F10||Opens Scene Graph window
|-
|-
| Create a multibound reference||CTRL+B||N/A||
| Swap editor water||CTRL+W||Not supported
|-
|-
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)||
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
|-
| Cycle camera view||C||Cycles through the different camera views||
| Toggle bright lights||A||Toggles lights on/off
|-
|-
| Cycle the visibility of selected objects||1||Cycles between normal, transparent, hidden||
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
|-
| Delete selection||DELETE||Deletes current selection||
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
|-
| Drop camera||ALT+Z||N/A||
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
|-
| Drop selection to ground||F||Drops current selection to nearest collision||
| Toggle flycam||`||Not Supported
|-
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication||
| Toggle fog||CTRL+5||Toggles fog on/off
|-
|-
| Edit landscape||H||Opens the landscaping editor||
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
|-
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off||
| Toggle grass||8||Toggles grass on/off
|-
|-
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off||
| Toggle grid||=||Not Supported
|-
|-
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off||
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
|-
| Enter selection manipulation mode||R||N/A||
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off||
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
|-
| Freeze the camera||3||Freezes camera and shows view frustrum||
| Toggle light radius||L||Toggles light markers radii on/off
|-
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers||
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
|-
| Load selected object's parent cell||CTRL+L||N/A||
| Toggle markers||M||Toggles markers on/off
|-
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication||
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
|-
| Object palette||SHIFT+O||Opens Object Palette window||
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
|-
| Paste clipboard contents||CTRL+V||Pastes clipboard contents||
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
|-
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place||
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
|-
| Picking preferences||/||Opens the Picking Preferences dialog||
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
|-
| Place camera above selection||T||Top-down view of selection||
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
|-
|-
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)||
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off
|-
|-
| Redo||CTRL+Y||Redo last action||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
|-
| Refresh||F5||Reloads the current cell||
| Toggle shadows||5||Toggles shadows on/off
|-
|-
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0||
| Toggle sky||6||Toggles Sky on/off
|-
|-
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference||
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off
|-
|-
| Save||CTRL+S||Saves plugin||
| Toggle trees||ALT+T||Toggles Trees on/off
|-
|-
| Scale a light's fade distance||CTRL+ALT+S||||
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children
|-
|-
| Scale a light's FOV||ALT+B||||
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children
|-
|-
| Scale a light's FOV||ALT+S||||
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference||
| Toggle wireframe||7||Toggles wireframe on/off
|-
|-
| Search and replace||CTRL+F||Opens the Search and Replace window||
| Undo||CTRL+Z||Undo last action
|-
|-
| Show land borders||B||Toggle exterior cell boundaries on/off||
| Unhide all hidden objects||ALT+1||Unhides all hidden references
|-
|-
| Show scene graph||F10||Opens Scene Graph window||
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform
|}
<br style="clear: both"/>
 
== By Feature ==
 
=== Cell Editing ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
|-
| Swap editor water||CTRL+W||||
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
|-
| Toggle batch dialog||-||Opens the Batch Dialog window||
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object
|-
|-
| Toggle bright lights||A||Toggles lights on/off||
| Edit landscape||H||Opens the landscaping editor
|-
|-
| Toggle cell window loads||ALT+A||||
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off
|-
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off||
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals||
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
|-
| Toggle flycam||`||Not Supported||
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
|-
| Toggle fog||CTRL+5||Toggles fog on/off||
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
|-
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local||
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
|-
| Toggle grass||8||Toggles grass on/off||
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
|-
| Toggle grid||=||N/A||
|}
<br style="clear: both"/>
 
=== Clipboard ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off||
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off||
| Copy selection||CTRL+C||Copies current selection
|-
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off||
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)
|-
|-
| Toggle light radius||L||Toggles light markers radii on/off||
| Paste clipboard contents||CTRL+V||Pastes clipboard contents
|-
|-
| Toggle location snap||Q||Toggles Grid Snap on/off||
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place
|}
<br style="clear: both"/>
 
=== Deprecated ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
|-
| Toggle markers||M||Toggles markers on/off||
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Swap editor water||CTRL+W||Not supported
|-
| Toggle flycam||`||Not Supported
|-
| Toggle grid||=||Not Supported
|-
|}
<br style="clear: both"/>
 
=== Editor ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file
|-
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
|-
| Object palette||SHIFT+O||Opens Object Palette window
|-
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals||
| Picking preferences||/||Opens the Picking Preferences dialog
|-
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off||
| Save||CTRL+S||Saves plugin
|-
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off||
| Show scene graph||F10||Opens Scene Graph window
|-
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
| Redo||CTRL+Y||Redo last action
|-
| Refresh||F5||Reloads the current cell
|-
| Undo||CTRL+Z||Undo last action
|-
|}
<br style="clear: both"/>
 
=== Lighting ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Scale fade distance||S||Dragging will increase/decrease a light's area of effect
|-
| Scale field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
|-
| Scale depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
| Scale light intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
| Toggle shadows||5||Toggles shadows on/off
|-
| Toggle sky||6||Toggles Sky on/off
|-
|}
<br style="clear: both"/>
 
=== Render Window ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Anchor the camera||SHIFT+F||Anchors camera based on current selection
|-
| Cycle camera view||Y||Cycles through the different camera views
|-
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
| Drop camera||ALT+Z||Lowers the camera to the bottom of the currently selected object
|-
| Freeze the camera||3||Freezes camera and shows view frustrum
|-
| Place camera above selection||T||Top-down view of selection
|-
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
| Toggle bright lights||A||Toggles lights on/off (light bulb icon on toolbar)
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle grass||8||Toggles grass on/off
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
| Toggle markers||M||Toggles markers on/off
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off|-
|-
| Toggle shadows||5||Toggles shadows on/off
|-
| Toggle sky||6||Toggles Sky on/off
|-
| Toggle trees||ALT+T||Toggles Trees on/off
|-
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children
|-
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children
|-
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
| Toggle wireframe||7||Toggles wireframe on/off
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references
|-
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform
|-
|}
<br style="clear: both"/>
 
=== Selection ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Clear selection||D||Clears current selection (deselect)
|-
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
| Delete selection||DELETE||Deletes current selection
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
|}
<br style="clear: both"/>
 
=== Transformation ===
 
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)||
| Drop selection to ground||F||Drops current selection to nearest collision
|-
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)||
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off
|-
|-
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation||
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off
|-
|-
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off||
| Enter selection manipulation mode||R||Hides all currently visible Gizmos
|-
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection||
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
|-
| Toggle shadows||5||Toggles shadows on/off||
| Move along Z axis||Z||Hold Z and move mouse to transform on Z axis (up/down)
|-
|-
| Toggle sky||6||Toggles Sky on/off||
| Move along X axis||X||Hold X and move mouse to transform on X axis (east/west)
|-
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off||
| Move along Y axis||Y||Hold Y and move mouse to transform on Y axis (north/south)
|-
|-
| Toggle trees||ALT+T||Toggles Trees on/off||
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
|-
|-
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children||
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)
|-
|-
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children||
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0
|-
|-
| Toggle water culling||SHIFT+W||Toggles water on/off||
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference
|-
|-
| Toggle wireframe||7||Toggles wireframe on/off||
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
|-
| Undo||CTRL+Z||Undo last action||
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references||
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
|-
|
|}
|}
<br style="clear: both"/>


[[Category:Keyboard Mappings]]
[[Category:Keyboard Mappings]]
[[Category:Editor Reference ]]

Latest revision as of 11:04, 20 November 2022

The Creation Kit Keyboard Mapping is used when working in the Render Window.

Keyboard mapping for Navmesh editing can be found in the Navmesh Cheat Sheet.

Achtung.png Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.

Alphabetical[edit | edit source]

Function Key Notes
Anchor the camera SHIFT+F Anchors camera based on current selection
Clear selection D Clears current selection (deselect)
Copy selection CTRL+C Copies current selection
Create a multibound reference CTRL+B Creates a multibound box encasing the currently selected object
Cut selection CTRL+X Cuts current selection (CTRL+V pastes what was cut)
Cycle camera view Y Cycles through the different camera views
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Delete selection DELETE Deletes current selection
Drop camera ALT+Z Drops the camera to the bottom of the currently selected object
Drop selection to ground F Drops current selection to nearest collision
Duplicate selection CTRL+D Duplicates selection and automatically selects the duplication
Edit landscape H Opens the landscaping editor
Edit navmesh CTRL+E Toggles Navmesh editing mode on/off
Enter rotation manipulation mode W Toggles the Rotation Gizmo on/off
Enter scale manipulation mode 2 Toggles the Scale Gizmo on/off
Enter selection manipulation mode R Hides all currently visible Gizmos
Enter translation manipulation mode E Toggles the Translation Gizmo on/off
Export FaceGen data Ctrl+F4 Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
Export selection as .FBX file F2 Exports the currently selected object(s) in the render window to an FBX file
Freeze the camera 3 Freezes camera and shows view frustrum
Link/break planes/rooms ALT+L Links/Breaks Link between two Occlusion Planes or two Room Markers
Load selected object's parent cell CTRL+L Centers on the currently selected object and force loads its cell
Move clipboard references CTRL+M Moves current selection, does not create a copy or duplication (same FormID)
Object palette SHIFT+O Opens Object Palette window
Paste clipboard contents CTRL+V Pastes clipboard contents
Paste clipboard contents in place CTRL+SHIFT+V Pastes clipboard contents in place
Picking preferences / Opens the Picking Preferences dialog
Place camera above selection T Top-down view of selection
Raise selection ALT+G Raises selection 3 units (on the z axis)
Redo CTRL+Y Redo last action
Refresh F5 Reloads the current cell
Reset rotation CTRL+K Resets current selection rotation to 0,0,0
Resnap references SHIFT+K Snaps current selection to current grid snap reference
Save CTRL+S Saves plugin
Scale a light's fade distance S Dragging will increase/decrease a light's area of effect
Scale a light's field of view ALT+S Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
Scale a light's depth bias ALT+B Dragging will increase/decrease a shadow light's depth bias
Scale a light's intensity CTRL+ALT+S Dragging will increase/decrease the intensity (brightness) of a light
Scale a reference S Hold down "S" and move mouse to scale reference.
Search and replace CTRL+F Opens the Search and Replace window
Show land borders B Toggle exterior cell boundaries on/off
Show scene graph F10 Opens Scene Graph window
Swap editor water CTRL+W Not supported
Toggle batch dialog - Opens the Batch Dialog window
Toggle bright lights A Toggles lights on/off
Toggle cell window loads ALT+A Toggles whether new exterior cells will automatically load whilst changing cell
Toggle collision geometry F4 Toggles collision geometry on/off
Toggle debug geometry 4 Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
Toggle flycam ` Not Supported
Toggle fog CTRL+5 Toggles fog on/off
Toggle gizmo orientation G Toggles gizmo orientation between world and local
Toggle grass 8 Toggles grass on/off
Toggle grid = Not Supported
Toggle havok ALT+H Toggles havok simulation on/off
Toggle land culling SHIFT+L Toggles Land Culling on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle location snap Q Toggles Grid Snap on/off
Toggle markers M Toggles markers on/off
Toggle non-land culling SHIFT+C Hides all references (useful to check Room Markers and Portals)
Toggle occlusion planes U Toggles Occlusion Planes on/off
Toggle orthographic perspective 0 (zero) Toggles Orthographic Perspective on/off
Toggle picking against trees CTRL+T Toggles picking trees on/off (useful when working in areas with a lot of trees)
Toggle portal mode CTRL+P Toggles Portal Mode on/off (when on, only portals can be selected)
Toggle reference snap SHIFT+Q Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
Toggle rotation snap CTRL+Q Toggles Grid Rotate Snap on/off
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off
Toggle sound markers CTRL+N Toggles Sound Markers on/off
Toggle trees ALT+T Toggles Trees on/off
Toggle visibility of enable state children CTRL+1 Toggles culling of the selected reference's enable state children
Toggle visibility of enable state opposite children SHIFT+1 Toggles culling of the selected reference's enable state opposite children
Toggle water culling SHIFT+W Toggles water on/off
Toggle wireframe 7 Toggles wireframe on/off
Undo CTRL+Z Undo last action
Unhide all hidden objects ALT+1 Unhides all hidden references
Zoom in and out V Hold "V" and move mouse to fine tune camera forward/backward transform


By Feature[edit | edit source]

Cell Editing[edit | edit source]

Function Key Notes
Create a multibound reference CTRL+B Creates a multibound box encasing the currently selected object
Edit landscape H Opens the landscaping editor
Edit navmesh CTRL+E Toggles Navmesh editing mode on/off
Link/break planes/rooms ALT+L Links/Breaks Link between two Occlusion Planes or two Room Markers
Load selected object's parent cell CTRL+L Centers on the currently selected object and force loads its cell
Search and replace CTRL+F Opens the Search and Replace window
Toggle havok ALT+H Toggles havok simulation on/off
Toggle picking against trees CTRL+T Toggles picking trees on/off (useful when working in areas with a lot of trees)
Toggle portal mode CTRL+P Toggles Portal Mode on/off (when on, only portals can be selected)


Clipboard[edit | edit source]

Function Key Notes
Copy selection CTRL+C Copies current selection
Cut selection CTRL+X Cuts current selection (CTRL+V pastes what was cut)
Paste clipboard contents CTRL+V Pastes clipboard contents
Paste clipboard contents in place CTRL+SHIFT+V Pastes clipboard contents in place


Deprecated[edit | edit source]

Function Key Notes
Swap editor water CTRL+W Not supported
Toggle flycam ` Not Supported
Toggle grid = Not Supported


Editor[edit | edit source]

Function Key Notes
Export selection as .FBX file F2 Exports the currently selected object(s) in the render window to an FBX file
Export FaceGen data Ctrl+F4 Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
Object palette SHIFT+O Opens Object Palette window
Picking preferences / Opens the Picking Preferences dialog
Save CTRL+S Saves plugin
Show scene graph F10 Opens Scene Graph window
Toggle batch dialog - Opens the Batch Dialog window
Toggle cell window loads ALT+A Toggles whether new exterior cells will automatically load whilst changing cell
Redo CTRL+Y Redo last action
Refresh F5 Reloads the current cell
Undo CTRL+Z Undo last action


Lighting[edit | edit source]

Function Key Notes
Scale fade distance S Dragging will increase/decrease a light's area of effect
Scale field of view ALT+S Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
Scale depth bias ALT+B Dragging will increase/decrease a shadow light's depth bias
Scale light intensity CTRL+ALT+S Dragging will increase/decrease the intensity (brightness) of a light
Toggle fog CTRL+5 Toggles fog on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off


Render Window[edit | edit source]

Function Key Notes
Anchor the camera SHIFT+F Anchors camera based on current selection
Cycle camera view Y Cycles through the different camera views
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Drop camera ALT+Z Lowers the camera to the bottom of the currently selected object
Freeze the camera 3 Freezes camera and shows view frustrum
Place camera above selection T Top-down view of selection
Show land borders B Toggle exterior cell boundaries on/off
Toggle bright lights A Toggles lights on/off (light bulb icon on toolbar)
Toggle collision geometry F4 Toggles collision geometry on/off
Toggle debug geometry 4 Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
Toggle fog CTRL+5 Toggles fog on/off
Toggle grass 8 Toggles grass on/off
Toggle land culling SHIFT+L Toggles Land Culling on/off
Toggle light markers CTRL+I Toggles light markers on/off
Toggle light radius L Toggles light markers radii on/off
Toggle markers M Toggles markers on/off
Toggle non-land culling SHIFT+C Hides all references (useful to check Room Markers and Portals)
Toggle occlusion planes U Toggles Occlusion Planes on/off
Toggle orthographic perspective 0 (zero) Toggles Orthographic Perspective on/off
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection
Toggle sound markers CTRL+N -
Toggle shadows 5 Toggles shadows on/off
Toggle sky 6 Toggles Sky on/off
Toggle trees ALT+T Toggles Trees on/off
Toggle visibility of enable state children CTRL+1 Toggles culling of the selected reference's enable state children
Toggle visibility of enable state opposite children SHIFT+1 Toggles culling of the selected reference's enable state opposite children
Toggle water culling SHIFT+W Toggles water on/off
Toggle wireframe 7 Toggles wireframe on/off
Unhide all hidden objects ALT+1 Unhides all hidden references
Zoom in and out V Hold "V" and move mouse to fine tune camera forward/backward transform


Selection[edit | edit source]

Function Key Notes
Clear selection D Clears current selection (deselect)
Cycle the visibility of selected objects 1 Cycles the currently selected object between normal, transparent, hidden
Delete selection DELETE Deletes current selection
Duplicate selection CTRL+D Duplicates selection and automatically selects the duplication
Toggle selection culling CTRL+SHIFT+C Hides/Unhides current selection


Transformation[edit | edit source]

Function Key Notes
Drop selection to ground F Drops current selection to nearest collision
Enter rotation manipulation mode W Toggles the Rotation Gizmo on/off
Enter scale manipulation mode 2 Toggles the Scale Gizmo on/off
Enter selection manipulation mode R Hides all currently visible Gizmos
Enter translation manipulation mode E Toggles the Translation Gizmo on/off
Move along Z axis Z Hold Z and move mouse to transform on Z axis (up/down)
Move along X axis X Hold X and move mouse to transform on X axis (east/west)
Move along Y axis Y Hold Y and move mouse to transform on Y axis (north/south)
Move clipboard references CTRL+M Moves current selection, does not create a copy or duplication (same FormID)
Raise selection ALT+G Raises selection 3 units (on the z axis)
Reset rotation CTRL+K Resets current selection rotation to 0,0,0
Resnap references SHIFT+K Snaps current selection to current grid snap reference
Scale a reference S Hold down "S" and move mouse to scale reference.
Toggle gizmo orientation G Toggles gizmo orientation between world and local
Toggle location snap Q Toggles Grid Snap on/off