Difference between revisions of "SetUnconscious - Actor"
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'''Member of:''' [[Actor Script]] | '''Member of:''' [[Actor Script]] | ||
Set or clear this actor's unconscious status. | Set or clear this actor's unconscious status. Unconscious actors cannot move or "think" - pick packages, yell alarms etc.; actors also cannot be talked to or pickpocketed in this state. | ||
== Syntax == | == Syntax == | ||
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Stony.SetUnconscious(false) | Stony.SetUnconscious(false) | ||
</source> | </source> | ||
== Notes == | |||
* Actors cannot be unconscious and restrained in the same time - flaging the actor as unconscious unflags it as restrained, and vice versa. | |||
* Unconscious actor '''can''' detect the player, but cannot react to his actions - for instance, stealing while being detected by an unconscious actor does not trigger steal alarm; moreover, the actor will not trigger steal alarm if become "conscious" afterwards. | |||
* Unconscious actor does not become hostile if attacked in unconscious state, but, unlike the stealing case, '''will''' be hostile if become "conscious" afterwards. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[IsUnconscious - Actor]] | *[[IsUnconscious - Actor]] | ||
*[[SetRestrained - Actor]] |
Latest revision as of 06:31, 12 July 2023
Member of: Actor Script
Set or clear this actor's unconscious status. Unconscious actors cannot move or "think" - pick packages, yell alarms etc.; actors also cannot be talked to or pickpocketed in this state.
Syntax[edit | edit source]
Function SetUnconscious(bool abUnconscious = true) native
Parameters[edit | edit source]
- abUnconscious: Whether to set or clear the unconscious state.
- Default: True
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set Stony to be unconscious
Stony.SetUnconscious()
; Clear Stony's unconscious status
Stony.SetUnconscious(false)
Notes[edit | edit source]
- Actors cannot be unconscious and restrained in the same time - flaging the actor as unconscious unflags it as restrained, and vice versa.
- Unconscious actor can detect the player, but cannot react to his actions - for instance, stealing while being detected by an unconscious actor does not trigger steal alarm; moreover, the actor will not trigger steal alarm if become "conscious" afterwards.
- Unconscious actor does not become hostile if attacked in unconscious state, but, unlike the stealing case, will be hostile if become "conscious" afterwards.