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imported>FR dZastrX (Created page with "Using this function within several different states of the same script might be done very carefully : http://www.creationkit.com/Talk:State_Reference --~~~~") |
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[[http://www.creationkit.com/Talk:State_Reference]] | [[http://www.creationkit.com/Talk:State_Reference]] | ||
--[[User:FR dZastrX|FR dZastrX]] ([[User talk:FR dZastrX|talk]]) 2013-03-20T13:09:57 (EDT) | --[[User:FR dZastrX|FR dZastrX]] ([[User talk:FR dZastrX|talk]]) 2013-03-20T13:09:57 (EDT) | ||
== Calling this function when the parent effect is no longer exist == | |||
Attempt to call this if an effect the script attached to is no longer exist or no longer active results in error, but it can be avoided. | |||
<source lang="papyrus"> | |||
Event OnEffectStart(Actor akTarget, Actor akCaster) | |||
RegisterForSingleUpdate(5) | |||
EndEvent | |||
; let's pretend that somewhere between RegisterForSingleUpdate() func call and OnUpdate() event the active magic effect has expired or stopped satisfying activity conditions | |||
Event OnUpdate() | |||
If (self as bool) ; this line checks if the active magic effect is still exist | |||
RegisterForSingleUpdate(5) ; attempt to call this without the check above will result in "unable to call" error in log, because the effect is no longer active | |||
EndIf | |||
EndEvent | |||
</source> | |||
This simple check '''reduces''' the chance of "unable to call RegisterForSingleUpdate()" error (it can still appear in fortunately rare cases). --[[User:Ingvion|Ingvion]] ([[User talk:Ingvion|talk]]) 12:07, 13 July 2023 (EDT) |
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