Difference between revisions of "LandTexture"

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*'''Texture Specular Exponent:''' Allows you to change the specularity. The default, 30, is usually fine.
*'''Texture Specular Exponent:''' Allows you to change the specularity. The default, 30, is usually fine.
*'''Potential Grass:''' A list of procedural [[Grass]] objects that may be generated by this terrain.
*'''Potential Grass:''' A list of procedural [[Grass]] objects that may be generated by this terrain.
*'''Is Snow''': Added in Skyrim Special Edition. Indicates that this texture should use the new shader for snow introduced in Special Edition.
**''Note'': The snow shader is currently glitched and will cause the landtexture's normal map to display on the wrong scale, as well as the normal map of other landtextures on the same quad.
[[File:Skyrim_Creation_Kit_LandTexture_Dialog.png]]


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Object Classes]]
[[Category:Object Classes]]

Latest revision as of 05:41, 10 March 2024

A LandTexture represents a texture that can be applied to terrain through the Landscaping tool.

LandTexture Dialog[edit | edit source]

  • ID: The Editor ID of the texture.
  • Texture Set: A dropdown that allows you to select the texture (a TextureSet object).
  • Havok Data: Allows you to set the object's Havok material type and properties.
  • Texture Specular Exponent: Allows you to change the specularity. The default, 30, is usually fine.
  • Potential Grass: A list of procedural Grass objects that may be generated by this terrain.
  • Is Snow: Added in Skyrim Special Edition. Indicates that this texture should use the new shader for snow introduced in Special Edition.
    • Note: The snow shader is currently glitched and will cause the landtexture's normal map to display on the wrong scale, as well as the normal map of other landtextures on the same quad.

Skyrim Creation Kit LandTexture Dialog.png