Difference between revisions of "SetScale - ObjectReference"
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imported>Chesko (Added RedwoodElf's information to a Notes section.) |
TwilightSky (talk | contribs) (→Notes: Changed crash warning to indicate the version of Skyrim this was reported from.) |
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== Notes == | == Notes == | ||
* Using SetScale() | * Using SetScale() doesn't change an object reference's collision information. A known exception is for unloaded actors. Collision will continue to occur with the reference as if it were its original size. | ||
* Calling this function repeatedly over a short span of time may cause a crash to desktop. | ** This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh. | ||
* Calling this function repeatedly over a short span of time may cause a crash to desktop for the 32bit version of Skyrim(v1.9.32) aka "Oldrim". | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[GetScale - ObjectReference]] | *[[GetScale - ObjectReference]] |
Latest revision as of 05:39, 28 May 2024
Member of: ObjectReference Script
Sets the object's current scale.
Syntax[edit | edit source]
Function SetScale(float afScale) native
Parameters[edit | edit source]
- afScale: The overall scale of the object
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set the statue to be twice as big as the original art size
StatueProperty.SetScale(2.0)
Notes[edit | edit source]
- Using SetScale() doesn't change an object reference's collision information. A known exception is for unloaded actors. Collision will continue to occur with the reference as if it were its original size.
- This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh.
- Calling this function repeatedly over a short span of time may cause a crash to desktop for the 32bit version of Skyrim(v1.9.32) aka "Oldrim".