Difference between revisions of "User talk:TwilightSky"
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(Created page with "I'm actually trying to fix the OnEquipped behavior with CommonLib but I've hit a brick wall. My original idea was to somehow force the object's OnEquipped function to run thro...") |
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Do you have any ideas? It really blows my mind that this bug has gone unfixed for over a decade. | Do you have any ideas? It really blows my mind that this bug has gone unfixed for over a decade. | ||
: I have little experience with CommonLib in that I haven't dived that deep into code to know what to look for, for such things. Your brick wall though is a notorious one. Whenever someone needs to parse a container they always run into that wall because the objects inside are only the forms. One thing I tried in Fallout 4 was just dumping the items on the ground and getting the reference that way but that came with its own problems. --[[User:TwilightSky|TwilightSky]] ([[User talk:TwilightSky|talk]]) 18:03, 29 May 2024 (EDT) |
Latest revision as of 17:03, 29 May 2024
I'm actually trying to fix the OnEquipped behavior with CommonLib but I've hit a brick wall. My original idea was to somehow force the object's OnEquipped function to run through a SKSE function, as from what I've tested the TESEquipEvent does in fact work for stacks of items (even after a reload). However there is no way to get a reference to an object in a container (or inventory) so I don't see a way to make a workaround on that front.
Do you have any ideas? It really blows my mind that this bug has gone unfixed for over a decade.
- I have little experience with CommonLib in that I haven't dived that deep into code to know what to look for, for such things. Your brick wall though is a notorious one. Whenever someone needs to parse a container they always run into that wall because the objects inside are only the forms. One thing I tried in Fallout 4 was just dumping the items on the ground and getting the reference that way but that came with its own problems. --TwilightSky (talk) 18:03, 29 May 2024 (EDT)