Difference between revisions of "GetWeaponAnimType"
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imported>Grimy Bunyip |
m (→Notes: adding the weapon numerical code for Crossbows) |
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*6 - WEAPON_TWO_HAND_AXE (includes warhammer) | *6 - WEAPON_TWO_HAND_AXE (includes warhammer) | ||
*7 - WEAPON_BOW, | *7 - WEAPON_BOW, | ||
*8 - WEAPON_STAFF | *8 - WEAPON_STAFF, | ||
*12 - WEAPON_CROSSBOW | |||
==See Also== | ==See Also== | ||
==Reference== | ==Reference== |
Latest revision as of 12:54, 30 July 2024
Description[edit | edit source]
GetWeaponAnimType Returns actor's current weapon animation type. See notes for return values.
Syntax[edit | edit source]
[ActorREF.]GetWeaponAnimType
Examples[edit | edit source]
Notes[edit | edit source]
Return values:
- 0 - WEAPON_HAND_TO_HAND,
- 1 - WEAPON_ONE_HAND_SWORD,
- 2 - WEAPON_ONE_HAND_DAGGER,
- 3 - WEAPON_ONE_HAND_AXE,
- 4 - WEAPON_ONE_HAND_MACE,
- 5 - WEAPON_TWO_HAND_SWORD,
- 6 - WEAPON_TWO_HAND_AXE (includes warhammer)
- 7 - WEAPON_BOW,
- 8 - WEAPON_STAFF,
- 12 - WEAPON_CROSSBOW
See Also[edit | edit source]
Reference[edit | edit source]
None provided.