Difference between revisions of "User talk:Lisselli"
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imported>Lisselli |
imported>Lisselli |
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Spell SpellSource | Spell SpellSource | ||
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ | |||
bool abBashAttack, bool abHitBlocked) | |||
If akSource as Spell | |||
SpellSource = akSource as Spell | |||
if GetSpellSkill(SpellSource as Spell, DestructionSpells) == false | |||
debug.notification("The spell was not a Destruction Spell") | |||
return | |||
else | |||
; Things you want to do with SpellSource | |||
endif | endif | ||
endif | |||
EndEvent | |||
Revision as of 20:35, 5 November 2016
Sandbox Page for when I need to post code on the forums. Because it doesn't allow indention..
Spell[] property DestructionSpells auto
; Add every playable destruction spell to this array property. Fireball, Firebolt, etc..
; Do not add the ones that are suffixed with Left, Right or BothHands. Example: Don't add ThunderboltLeftHand
Spell SpellSource
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \
bool abBashAttack, bool abHitBlocked)
If akSource as Spell
SpellSource = akSource as Spell
if GetSpellSkill(SpellSource as Spell, DestructionSpells) == false
debug.notification("The spell was not a Destruction Spell")
return
else
; Things you want to do with SpellSource
endif
endif
EndEvent
Bool Function GetSpellSkill(Form kSource, Spell[] akSpells)
; This will return false if the source isn't a Destruction spell at all.
Int i = 0
Int iIndex = akSpells.Length
; loop through all spells til it reaches the last spell.
While i < iIndex
if kSource == akSpells[i]
return true
else
i += 1
endif
EndWhile
return false
EndFunction