Difference between revisions of "User talk:Lisselli"
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imported>Lisselli m (→See Also) |
imported>Lisselli |
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return 31.0 | return 31.0 | ||
endif | endif | ||
EndFunction | |||
</source> | |||
<source lang="papryus"> | |||
Int Function GetNumMaxSkills(bool abGetNonMaxed=false) | |||
; returns the number of skills that are capped. | |||
Actor Player = Game.GetPlayer() | |||
Float[] fSkills = new Float[18] | |||
fSkills[0] = Player.GetActorValue("Alteration") | |||
fSkills[1] = Player.GetActorValue("Alchemy") | |||
fSkills[2] = Player.GetActorValue("Block") | |||
fSkills[3] = Player.GetActorValue("Conjuration") | |||
fSkills[4] = Player.GetActorValue("Destruction") | |||
fSkills[5] = Player.GetActorValue("Enchanting") | |||
fSkills[6] = Player.GetActorValue("HeavyArmor") | |||
fSkills[7] = Player.GetActorValue("Illusion") | |||
fSkills[8] = Player.GetActorValue("Lockpicking") | |||
fSkills[9] = Player.GetActorValue("LightArmor") | |||
fSkills[10] = Player.GetActorValue("Marksman") | |||
fSkills[11] = Player.GetActorValue("OneHanded") | |||
fSkills[12] = Player.GetActorValue("Pickpocket") | |||
fSkills[13] = Player.GetActorValue("TwoHanded") | |||
fSkills[14] = Player.GetActorValue("Restoration") | |||
fSkills[15] = Player.GetActorValue("Sneak") | |||
fSkills[16] = Player.GetActorValue("Smithing") | |||
fSkills[17] = Player.GetActorValue("Speechcraft") | |||
Int index = fSkills.Length | |||
Int iCount | |||
if abGetNonMaxed | |||
While index | |||
index -= 1 ; Start from the last index | |||
if fSkills[index] == 100.0 ; Find any skill that is lvl 100. | |||
iCount += 1 ; record how many were found. | |||
endif | |||
EndWhile | |||
else | |||
While index | |||
index -= 1 ; Start from the last index | |||
if fSkills[index] < 100.0 ; Find any skill that is lvl 100. | |||
iCount += 1 ; record how many were found. | |||
endif | |||
EndWhile | |||
endif | |||
return iCount | |||
EndFunction | EndFunction | ||
</source> | </source> |