SetAnimationVariableBool - ObjectReference: Difference between revisions
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Function SetAnimationVariableBool(string asVariableName, bool abNewValue) native | Function SetAnimationVariableBool(string asVariableName, bool abNewValue) native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Force graph in to animation driven state | ; Force graph in to animation driven state | ||
SetAnimationVariableBool("bAnimationDriven", true) | SetAnimationVariableBool("bAnimationDriven", true) | ||
</ | </syntaxhighlight> | ||
== Notes == | == Notes == | ||
*A full list of variables can be found here: [ | *A full list of variables can be found here: [https://ck.uesp.net/wiki/Talk:GetAnimationVariableBool_-_ObjectReference List of Animation Variables]. | ||
== See Also == | == See Also == | ||
Latest revision as of 20:18, 5 September 2026
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Bool version.
Syntax[edit | edit source]
Function SetAnimationVariableBool(string asVariableName, bool abNewValue) nativeParameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- abNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force graph in to animation driven state
SetAnimationVariableBool("bAnimationDriven", true)Notes[edit | edit source]
- A full list of variables can be found here: List of Animation Variables.