Difference between revisions of "AddItem - ObjectReference"

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imported>Scornett
m (Reverted edits by Scornett-Bot (talk) to last revision by Jlundin)
 
imported>Thepal
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Chest.AddItem(SpecialGemRef)
Chest.AddItem(SpecialGemRef)
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== Notes ==
Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem.


== See Also ==
== See Also ==

Revision as of 20:33, 7 February 2012

Member of: ObjectReference Script

Adds X of the specified item to this reference's inventory, possibly silently.

Syntax

Function AddItem(Form akItemToAdd, int aiCount = 1, bool abSilent = false) native

Parameters

  • akItemToAdd: The base form add to this reference's inventory. If this is a base object, it will add a newly-created item. If it is a reference, it will move/remove it from own place/container to this container. If a form list, then it will add aiCount of each item in the list.
  • aiCount: How many references to add. Note that this must be one if you are passing in an object reference.
    • Default: 1
  • abSilent: If true, no message will be printed to the screen
    • Default: false

Return Value

None.

Examples

; Add a two diamonds to the player's inventory, silently
Game.GetPlayer().AddItem(Diamond, 2, true)


; Move the special gem reference from wherever it is into the chest
Chest.AddItem(SpecialGemRef)

Notes

Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game Wait a second before doing it which should correct this problem.

See Also