Difference between revisions of "AddSpell - Actor"
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== Notes == | == Notes == | ||
* Adding a Spell marked as an Ability to the Player without at least one [[Effect Item]] set in the Spell's Effects List will result in a crash to desktop when the Player attempts to view their Active Effects in the menu. | * Adding a Spell marked as an Ability to the Player without at least one [[Effect Item]] set in the Spell's Effects List will result in a crash to desktop when the Player attempts to view their Active Effects in the menu. | ||
** You can get away with an Effect-less Ability by applying the AbBlank Effect to an Ability. This will prevent crashing, but keep the Ability from appearing in Active Effects. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[RemoveSpell - Actor]] | *[[RemoveSpell - Actor]] |
Revision as of 14:34, 8 February 2013
Member of: Actor Script
Adds the specified spell to this actor.
Syntax
bool Function AddSpell(Spell akSpell, bool abVerbose = true) native
Parameters
- akSpell: The spell to add to this actor.
- abVerbose: Pass false to suppress UI messages for spells added to the player. Spells added to NPCs never result in a UI message.
- Default: True
Return Value
True on success.
Examples
; Adds the sheep spell to the player
if (Game.GetPlayer().AddSpell(SheepSpellProperty))
Debug.Trace("Sheep spell added to the player")
endIf
; Adds the sheep spell to the player, silently
if (Game.GetPlayer().AddSpell(SheepSpellProperty, false))
Debug.Trace("Sheep spell added to the player (like a ninja!)")
endIf
Notes
- Adding a Spell marked as an Ability to the Player without at least one Effect Item set in the Spell's Effects List will result in a crash to desktop when the Player attempts to view their Active Effects in the menu.
- You can get away with an Effect-less Ability by applying the AbBlank Effect to an Ability. This will prevent crashing, but keep the Ability from appearing in Active Effects.