Difference between revisions of "AddToFaction - Actor"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Lisselli
(→‎Notes: does a check with IsInFaction then calls SetFactionRank.)
imported>DayDreamer
m (→‎Notes: SetReaction)
 
Line 34: Line 34:
== Notes ==
== Notes ==
*For faction members of factions normally an enemy to the player, simply adding the player to the faction will not make them friendly to the player if their [http://www.creationkit.com/AI_Data_Tab Aggression] level is "Very Aggressive". Therefore when you add the player to such factions, you must also change their reaction accordingly through [[SetReaction - Faction]] and make them a "friend".
*For faction members of factions normally an enemy to the player, simply adding the player to the faction will not make them friendly to the player if their [http://www.creationkit.com/AI_Data_Tab Aggression] level is "Very Aggressive". Therefore when you add the player to such factions, you must also change their reaction accordingly through [[SetReaction - Faction]] and make them a "friend".
*Additionally, some actors are part of more than one enemy faction, and you must take account for this by also using SetRaction() on any other factions they are part of.
*Additionally, some actors are part of more than one enemy faction, and you must take account for this by also using SetReaction() on any other factions they are part of.
* This function checks if you're in the passed in faction by calling [[IsInFaction - Actor]], and if not, calls [[SetFactionRank - Actor]] and sets your rank to 0. This may or may not be related to the above notes concerning SetReaction. More testing is needed.
* This function checks if you're in the passed in faction by calling [[IsInFaction - Actor]], and if not, calls [[SetFactionRank - Actor]] and sets your rank to 0. This may or may not be related to the above notes concerning SetReaction. More testing is needed.



Latest revision as of 23:10, 1 September 2020

Member of: Actor Script

Adds the Actor to a specified faction at rank 0. If the Actor is already in the faction, this function does nothing.

Syntax[edit | edit source]

Function AddToFaction(Faction akFaction)

Parameters[edit | edit source]

  • akFaction: The faction to which the Actor should be added.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Add Hrothgar to the Dark Brotherhood 
Hrothgar.AddToFaction(DBFaction)

;Adding the player to the Falmer Faction wont make the Falmers friendly. So change their reaction.
Actor property PlayerRef auto

Faction property FalmerFaction auto
Faction property PlayerFaction auto

PlayerRef.AddToFaction(FalmerFaction)
PlayerFaction.SetReaction(FalmerFaction, 3)


Notes[edit | edit source]

  • For faction members of factions normally an enemy to the player, simply adding the player to the faction will not make them friendly to the player if their Aggression level is "Very Aggressive". Therefore when you add the player to such factions, you must also change their reaction accordingly through SetReaction - Faction and make them a "friend".
  • Additionally, some actors are part of more than one enemy faction, and you must take account for this by also using SetReaction() on any other factions they are part of.
  • This function checks if you're in the passed in faction by calling IsInFaction - Actor, and if not, calls SetFactionRank - Actor and sets your rank to 0. This may or may not be related to the above notes concerning SetReaction. More testing is needed.

See Also[edit | edit source]