Difference between revisions of "Alias Script"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Bug64 m (Clarified getName() and added some more links) |
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(7 intermediate revisions by 4 users not shown) | |||
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Native base script for every alias in the game. Don't confuse this for [[ReferenceAlias Script]] which you are more likely to use. | Native base script for every alias in the game. Don't confuse this for [[ReferenceAlias Script]] which you are more likely to use. | ||
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== Member Functions == | == Member Functions == | ||
:'''Quest [[GetOwningQuest - Alias|GetOwningQuest]]()''' | |||
:*Returns the [[Quest Script|Quest]] that owns this alias. | |||
:'''[[RegisterForAnimationEvent - Form|RegisterForAnimationEvent]](ObjectReference ''akSender'', String ''asEventName'')''' | |||
:*Registers this alias to receive the specified animation event from the specified object. | |||
:'''[[RegisterForLOS - Form|RegisterForLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')''' | |||
:*Registers this alias to receive gain and lost LOS events between the viewer and the target. | |||
:'''[[RegisterForSingleLOSGain - Form|RegisterForSingleLOSGain]](Actor ''akViewer'', ObjectReference ''akTarget'')''' | |||
:*Registers this alias to receive a single LOS gain event when the viewer sees the target. | |||
:'''[[RegisterForSingleLOSLost - Form|RegisterForSingleLOSLost]](Actor ''akViewer'', ObjectReference ''akTarget'')''' | |||
:*Registers this alias to receive a single LOS lost event when the viewer loses sight of the target. | |||
:'''[[RegisterForSingleUpdate - Form|RegisterForSingleUpdate]](Float ''afInterval'')''' | |||
:*Registers this alias to receive a single update event in the specified time. | |||
:'''[[RegisterForSingleUpdateGameTime - Form|RegisterForSingleUpdateGameTime]](Float ''afInterval'')''' | |||
:*Registers this alias to receive a single update event in the specified number of game hours. | |||
:'''[[RegisterForSleep - Form|RegisterForSleep]]()''' | |||
:*Registers this alias to receive sleep events for when the player goes to sleep or wakes up. | |||
:'''[[RegisterForTrackedStatsEvent - Form|RegisterForTrackedStatsEvent]]()''' | |||
:*Registers this alias to receive tracked stats events for when tracked stats are updated. | |||
:'''[[RegisterForUpdate - Form|RegisterForUpdate]](Float ''afInterval'')''' | |||
:*Registers this alias to receive update events with the specified interval, or changes the update interval. | |||
:'''[[RegisterForUpdateGameTime - Form|RegisterForUpdateGameTime]](Float ''afInterval'')''' | |||
:*Registers this alias to receive update events with the specified interval in game time hours, or changes the update interval. | |||
:'''[[StartObjectProfiling - Form|StartObjectProfiling]]()''' | |||
:*Starts profiling all scripts attached to this alias. | |||
:'''[[StopObjectProfiling - Form|StopObjectProfiling]]()''' | |||
:*Stops profiling all scripts attached to this alias. | |||
:'''[[UnregisterForAnimationEvent - Form|UnregisterForAnimationEvent]](ObjectReference ''akSender'', String ''asEventName'')''' | |||
:*Unregisters this alias from receiving the specified animation event from the specified object. | |||
:'''[[UnregisterForLOS - Form|UnregisterForLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')''' | |||
:*Unregisters this alias from any LOS events between the viewer and target. | |||
:'''[[UnregisterForSleep - Form|UnregisterForSleep]]()''' | |||
:*Unregisters this alias from sleep events. | |||
:'''[[UnregisterForTrackedStatsEvent - Form|UnregisterForTrackedStatsEvent]]()''' | |||
:*Unregisters this alias from tracked stats events. | |||
:'''[[UnregisterForUpdate - Form|UnregisterForUpdate]]()''' | |||
:*Unregisters this alias from update events. | |||
:'''[[UnregisterForUpdateGameTime - Form|UnregisterForUpdateGameTime]]()''' | |||
:*Unregisters this alias from game time update events. | |||
== SKSE Member Functions == | |||
:'''String [[GetName - Alias|GetName]]()''' | |||
:* Returns the unique name of the alias (not its display name). Used by calls to [[GetAliasByName - Quest|GetAliasByName]]. | |||
:'''Int [[GetID - Alias|GetID]]()''' | |||
:* Returns the ID of the alias. Used by calls to [[GetNthAlias - Quest|GetNthAlias]] and [[GetAlias - Quest|GetAlias]] | |||
:'''[[RegisterForNiNodeUpdate]]()''' | |||
:*Registers the script for when a QueueNiNodeUpdate is called | |||
:'''[[UnregisterForNiNodeUpdate]]()''' | |||
:*Unregisters the script for when a QueueNiNodeUpdate is called | |||
== Events == | == Events == | ||
:'''[[OnAnimationEvent - Form|OnAnimationEvent]](ObjectReference ''akSource'', String ''asEventName'')''' | |||
:*Received when one of animation events we are listening for is received. | |||
:'''[[OnAnimationEventUnregistered - Form|OnAnimationEventUnregistered]](ObjectReference ''akSource'', String ''asEventName'')''' | |||
:*Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading. | |||
:'''[[OnGainLOS - Form|OnGainLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')''' | |||
:*Received when the viewer goes from not seeing the target to seeing the target - if this alias is registered. | |||
:'''[[OnLostLOS - Form|OnLostLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')''' | |||
:*Received when the viewer goes from seeing the target to not seeing the target - if this alias is registered. | |||
:'''[[OnReset - ObjectReference|OnReset]]()''' | |||
:*Event received when this object is reset ]](usually when the quest the alias is attached to starts up). | |||
:'''[[OnSleepStart - Form|OnSleepStart]](Float ''afSleepStartTime'', Float ''afDesiredSleepEndTime'')''' | |||
:*Received when the player goes to sleep. | |||
:'''[[OnSleepStop - Form|OnSleepStop]](Bool ''abInterrupted'')''' | |||
:*Received when the player wakes up or is interrupted in sleep. | |||
:'''[[OnTrackedStatsEvent - Form|OnTrackedStatsEvent]](String ''asStat'', Int ''aiStatValue'')''' | |||
:*Received when tracked stats are updated. | |||
:'''[[OnUpdate - Form|OnUpdate]]()''' | |||
:*Received at periodic intervals, if the alias is registered. | |||
:'''[[OnUpdateGameTime - Form|OnUpdateGameTime]]()''' | |||
:*Received at periodic intervals of game time, if the alias is registered. | |||
== SKSE Events == | |||
'''[[OnNiNodeUpdate]](ObjectReference ''akActor'')''' | |||
==Notes== | ==Notes== | ||
*This object is often confused with [[ReferenceAlias Script]]. You probably mean to be using that. | :*This object is often confused with [[ReferenceAlias Script]]. You probably mean to be using that. | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:Script Objects]] |
Latest revision as of 09:41, 20 July 2015
Native base script for every alias in the game. Don't confuse this for ReferenceAlias Script which you are more likely to use.
Definition[edit | edit source]
ScriptName Alias
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
- Quest GetOwningQuest()
- Returns the Quest that owns this alias.
- RegisterForAnimationEvent(ObjectReference akSender, String asEventName)
- Registers this alias to receive the specified animation event from the specified object.
- RegisterForLOS(Actor akViewer, ObjectReference akTarget)
- Registers this alias to receive gain and lost LOS events between the viewer and the target.
- RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
- Registers this alias to receive a single LOS gain event when the viewer sees the target.
- RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
- Registers this alias to receive a single LOS lost event when the viewer loses sight of the target.
- RegisterForSingleUpdate(Float afInterval)
- Registers this alias to receive a single update event in the specified time.
- RegisterForSingleUpdateGameTime(Float afInterval)
- Registers this alias to receive a single update event in the specified number of game hours.
- RegisterForSleep()
- Registers this alias to receive sleep events for when the player goes to sleep or wakes up.
- RegisterForTrackedStatsEvent()
- Registers this alias to receive tracked stats events for when tracked stats are updated.
- RegisterForUpdate(Float afInterval)
- Registers this alias to receive update events with the specified interval, or changes the update interval.
- RegisterForUpdateGameTime(Float afInterval)
- Registers this alias to receive update events with the specified interval in game time hours, or changes the update interval.
- StartObjectProfiling()
- Starts profiling all scripts attached to this alias.
- StopObjectProfiling()
- Stops profiling all scripts attached to this alias.
- UnregisterForAnimationEvent(ObjectReference akSender, String asEventName)
- Unregisters this alias from receiving the specified animation event from the specified object.
- UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
- Unregisters this alias from any LOS events between the viewer and target.
- UnregisterForSleep()
- Unregisters this alias from sleep events.
- UnregisterForTrackedStatsEvent()
- Unregisters this alias from tracked stats events.
- UnregisterForUpdate()
- Unregisters this alias from update events.
- UnregisterForUpdateGameTime()
- Unregisters this alias from game time update events.
SKSE Member Functions[edit | edit source]
- String GetName()
- Returns the unique name of the alias (not its display name). Used by calls to GetAliasByName.
- Int GetID()
- Returns the ID of the alias. Used by calls to GetNthAlias and GetAlias
- RegisterForNiNodeUpdate()
- Registers the script for when a QueueNiNodeUpdate is called
- UnregisterForNiNodeUpdate()
- Unregisters the script for when a QueueNiNodeUpdate is called
Events[edit | edit source]
- OnAnimationEvent(ObjectReference akSource, String asEventName)
- Received when one of animation events we are listening for is received.
- OnAnimationEventUnregistered(ObjectReference akSource, String asEventName)
- Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
- OnGainLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from not seeing the target to seeing the target - if this alias is registered.
- OnLostLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from seeing the target to not seeing the target - if this alias is registered.
- OnReset()
- Event received when this object is reset ]](usually when the quest the alias is attached to starts up).
- OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime)
- Received when the player goes to sleep.
- OnSleepStop(Bool abInterrupted)
- Received when the player wakes up or is interrupted in sleep.
- OnTrackedStatsEvent(String asStat, Int aiStatValue)
- Received when tracked stats are updated.
- OnUpdate()
- Received at periodic intervals, if the alias is registered.
- OnUpdateGameTime()
- Received at periodic intervals of game time, if the alias is registered.
SKSE Events[edit | edit source]
OnNiNodeUpdate(ObjectReference akActor)
Notes[edit | edit source]
- This object is often confused with ReferenceAlias Script. You probably mean to be using that.