Difference between revisions of "Alias Script"

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m (1 revision: Clobber re-import by Henning)
 
imported>Bug64
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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Script Objects]]
Native base script for every alias in the game. Don't confuse this for [[ReferenceAlias Script]] which you are more likely to use.
Native base script for every alias in the game. Don't confuse this for [[ReferenceAlias Script]] which you are more likely to use.


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== Member Functions ==
== Member Functions ==
*Quest Function [[GetOwningQuest - Alias|GetOwningQuest]]()
 
**Returns the [[Quest Script|Quest]] that owns this alias.
:'''Quest [[GetOwningQuest - Alias|GetOwningQuest]]()'''
*Function [[RegisterForAnimationEvent - Form|RegisterForAnimationEvent]](ObjectReference akSender, string asEventName)
:*Returns the [[Quest Script|Quest]] that owns this alias.
**Registers this alias to receive the specified animation event from the specified object.
 
*Function [[RegisterForLOS - Form|RegisterForLOS]](Actor akViewer, ObjectReference akTarget)
:'''[[RegisterForAnimationEvent - Form|RegisterForAnimationEvent]](ObjectReference ''akSender'', String ''asEventName'')'''
**Registers this alias to receive gain and lost LOS events between the viewer and the target.
:*Registers this alias to receive the specified animation event from the specified object.
*Function [[RegisterForSingleLOSGain - Form|RegisterForSingleLOSGain]](Actor akViewer, ObjectReference akTarget)
 
**Registers this alias to receive a single LOS gain event when the viewer sees the target.
:'''[[RegisterForLOS - Form|RegisterForLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')'''
*Function [[RegisterForSingleLOSLost - Form|RegisterForSingleLOSLost]](Actor akViewer, ObjectReference akTarget)
:*Registers this alias to receive gain and lost LOS events between the viewer and the target.
**Registers this alias to receive a single LOS lost event when the viewer loses sight of the target.
 
*Function [[RegisterForSingleUpdate - Form|RegisterForSingleUpdate]](float afInterval)
:'''[[RegisterForSingleLOSGain - Form|RegisterForSingleLOSGain]](Actor ''akViewer'', ObjectReference ''akTarget'')'''
**Registers this alias to receive a single update event in the specified time.
:*Registers this alias to receive a single LOS gain event when the viewer sees the target.
*Function [[RegisterForSingleUpdateGameTime - Form|RegisterForSingleUpdateGameTime]](float afInterval)
 
**Registers this alias to receive a single update event in the specified number of game hours.
:'''[[RegisterForSingleLOSLost - Form|RegisterForSingleLOSLost]](Actor ''akViewer'', ObjectReference ''akTarget'')'''
*Function [[RegisterForSleep - Form|RegisterForSleep]]()
:*Registers this alias to receive a single LOS lost event when the viewer loses sight of the target.
**Registers this alias to receive sleep events for when the player goes to sleep or wakes up.
 
*Function [[RegisterForTrackedStatsEvent - Form|RegisterForTrackedStatsEvent]]()
:'''[[RegisterForSingleUpdate - Form|RegisterForSingleUpdate]](Float ''afInterval'')'''
**Registers this alias to receive tracked stats events for when tracked stats are updated.
:*Registers this alias to receive a single update event in the specified time.
*Function [[RegisterForUpdate - Form|RegisterForUpdate]](float afInterval)
 
**Registers this alias to receive update events with the specified interval, or changes the update interval.
:'''[[RegisterForSingleUpdateGameTime - Form|RegisterForSingleUpdateGameTime]](Float ''afInterval'')'''
*Function [[RegisterForUpdateGameTime - Form|RegisterForUpdateGameTime]](float afInterval)
:*Registers this alias to receive a single update event in the specified number of game hours.
**Registers this alias to receive update events with the specified interval in game time hours, or changes the update interval.
 
*Function [[StartObjectProfiling - Form|StartObjectProfiling]]()
:'''[[RegisterForSleep - Form|RegisterForSleep]]()'''
**Starts profiling all scripts attached to this alias.
:*Registers this alias to receive sleep events for when the player goes to sleep or wakes up.
*Function [[StopObjectProfiling - Form|StopObjectProfiling]]()
 
**Stops profiling all scripts attached to this alias.
:'''[[RegisterForTrackedStatsEvent - Form|RegisterForTrackedStatsEvent]]()'''
*Function [[UnregisterForAnimationEvent - Form|UnregisterForAnimationEvent]](ObjectReference akSender, string asEventName)
:*Registers this alias to receive tracked stats events for when tracked stats are updated.
**Unregisters this alias from receiving the specified animation event from the specified object.
 
*Function [[UnregisterForLOS - Form|UnregisterForLOS]](Actor akViewer, ObjectReference akTarget)
:'''[[RegisterForUpdate - Form|RegisterForUpdate]](Float ''afInterval'')'''
**Unregisters this alias from any LOS events between the viewer and target.
:*Registers this alias to receive update events with the specified interval, or changes the update interval.
*Function [[UnregisterForSleep - Form|UnregisterForSleep]]()
 
**Unregisters this alias from sleep events.
:'''[[RegisterForUpdateGameTime - Form|RegisterForUpdateGameTime]](Float ''afInterval'')'''
*Function [[UnregisterForTrackedStatsEvent - Form|UnregisterForTrackedStatsEvent]]()
:*Registers this alias to receive update events with the specified interval in game time hours, or changes the update interval.
**Unregisters this alias from tracked stats events.
 
*Function [[UnregisterForUpdate - Form|UnregisterForUpdate]]()
:'''[[StartObjectProfiling - Form|StartObjectProfiling]]()'''
**Unregisters this alias from update events.
:*Starts profiling all scripts attached to this alias.
*Function [[UnregisterForUpdateGameTime - Form|UnregisterForUpdateGameTime]]()
 
**Unregisters this alias from game time update events.
:'''[[StopObjectProfiling - Form|StopObjectProfiling]]()'''
:*Stops profiling all scripts attached to this alias.
 
:'''[[UnregisterForAnimationEvent - Form|UnregisterForAnimationEvent]](ObjectReference ''akSender'', String ''asEventName'')'''
:*Unregisters this alias from receiving the specified animation event from the specified object.
 
:'''[[UnregisterForLOS - Form|UnregisterForLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')'''
:*Unregisters this alias from any LOS events between the viewer and target.
 
:'''[[UnregisterForSleep - Form|UnregisterForSleep]]()'''
:*Unregisters this alias from sleep events.
 
:'''[[UnregisterForTrackedStatsEvent - Form|UnregisterForTrackedStatsEvent]]()'''
:*Unregisters this alias from tracked stats events.
 
:'''[[UnregisterForUpdate - Form|UnregisterForUpdate]]()'''
:*Unregisters this alias from update events.
 
:'''[[UnregisterForUpdateGameTime - Form|UnregisterForUpdateGameTime]]()'''
:*Unregisters this alias from game time update events.
 
 
== SKSE Member Functions ==
 
:'''String [[GetName - Alias|GetName]]()'''
:* Returns the unique name of the alias (not its display name).  Used by calls to [[GetAliasByName - Quest|GetAliasByName]].
 
:'''Int [[GetID - Alias|GetID]]()'''
:* Returns the ID of the alias.  Used by calls to [[GetNthAlias - Quest|GetNthAlias]] and [[GetAlias - Quest|GetAlias]]
 
:'''[[RegisterForNiNodeUpdate]]()'''
:*Registers the script for when a QueueNiNodeUpdate is called
 
:'''[[UnregisterForNiNodeUpdate]]()'''
:*Unregisters the script for when a QueueNiNodeUpdate is called


== Events ==
== Events ==
*Event [[OnAnimationEvent - Form|OnAnimationEvent]](ObjectReference akSource, string asEventName)
 
**Received when one of animation events we are listening for is received.
:'''[[OnAnimationEvent - Form|OnAnimationEvent]](ObjectReference ''akSource'', String ''asEventName'')'''
*Event [[OnAnimationEventUnregistered - Form|OnAnimationEventUnregistered]](ObjectReference akSource, string asEventName)
:*Received when one of animation events we are listening for is received.
**Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
 
*Event [[OnGainLOS - Form|OnGainLOS]](Actor akViewer, ObjectReference akTarget)
:'''[[OnAnimationEventUnregistered - Form|OnAnimationEventUnregistered]](ObjectReference ''akSource'', String ''asEventName'')'''
**Received when the viewer goes from not seeing the target to seeing the target - if this alias is registered.
:*Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
*Event [[OnLostLOS - Form|OnLostLOS]](Actor akViewer, ObjectReference akTarget)
 
**Received when the viewer goes from seeing the target to not seeing the target - if this alias is registered.
:'''[[OnGainLOS - Form|OnGainLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')'''
*Event [[OnReset - ObjectReference|OnReset]]()
:*Received when the viewer goes from not seeing the target to seeing the target - if this alias is registered.
**Event received when this object is reset (usually when the quest the alias is attached to starts up).
 
*Event [[OnSleepStart - Form|OnSleepStart]](float afSleepStartTime, float afDesiredSleepEndTime)
:'''[[OnLostLOS - Form|OnLostLOS]](Actor ''akViewer'', ObjectReference ''akTarget'')'''
**Received when the player goes to sleep.
:*Received when the viewer goes from seeing the target to not seeing the target - if this alias is registered.
*Event [[OnSleepStop - Form|OnSleepStop]](bool abInterrupted)
 
**Received when the player wakes up or is interrupted in sleep.
:'''[[OnReset - ObjectReference|OnReset]]()'''
*Event [[OnTrackedStatsEvent - Form|OnTrackedStatsEvent]](string asStat, int aiStatValue)
:*Event received when this object is reset ]](usually when the quest the alias is attached to starts up).
**Received when tracked stats are updated.
 
*Event [[OnUpdate - Form|OnUpdate]]()
:'''[[OnSleepStart - Form|OnSleepStart]](Float ''afSleepStartTime'', Float ''afDesiredSleepEndTime'')'''
**Received at periodic intervals, if the alias is registered.
:*Received when the player goes to sleep.
*Event [[OnUpdateGameTime - Form|OnUpdateGameTime]]()
 
**Received at periodic intervals of game time, if the alias is registered.
:'''[[OnSleepStop - Form|OnSleepStop]](Bool ''abInterrupted'')'''
:*Received when the player wakes up or is interrupted in sleep.
 
:'''[[OnTrackedStatsEvent - Form|OnTrackedStatsEvent]](String ''asStat'', Int ''aiStatValue'')'''
:*Received when tracked stats are updated.
 
:'''[[OnUpdate - Form|OnUpdate]]()'''
:*Received at periodic intervals, if the alias is registered.
 
:'''[[OnUpdateGameTime - Form|OnUpdateGameTime]]()'''
:*Received at periodic intervals of game time, if the alias is registered.
 
== SKSE Events ==
 
'''[[OnNiNodeUpdate]](ObjectReference ''akActor'')'''


==Notes==
==Notes==
*This object is often confused with [[ReferenceAlias Script]]. You probably mean to be using that.
:*This object is often confused with [[ReferenceAlias Script]]. You probably mean to be using that.
 
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Script Objects]]

Latest revision as of 09:41, 20 July 2015

Native base script for every alias in the game. Don't confuse this for ReferenceAlias Script which you are more likely to use.

Definition[edit | edit source]

ScriptName Alias

Properties[edit | edit source]

None

Global Functions[edit | edit source]

None

Member Functions[edit | edit source]

Quest GetOwningQuest()
  • Returns the Quest that owns this alias.
RegisterForAnimationEvent(ObjectReference akSender, String asEventName)
  • Registers this alias to receive the specified animation event from the specified object.
RegisterForLOS(Actor akViewer, ObjectReference akTarget)
  • Registers this alias to receive gain and lost LOS events between the viewer and the target.
RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
  • Registers this alias to receive a single LOS gain event when the viewer sees the target.
RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
  • Registers this alias to receive a single LOS lost event when the viewer loses sight of the target.
RegisterForSingleUpdate(Float afInterval)
  • Registers this alias to receive a single update event in the specified time.
RegisterForSingleUpdateGameTime(Float afInterval)
  • Registers this alias to receive a single update event in the specified number of game hours.
RegisterForSleep()
  • Registers this alias to receive sleep events for when the player goes to sleep or wakes up.
RegisterForTrackedStatsEvent()
  • Registers this alias to receive tracked stats events for when tracked stats are updated.
RegisterForUpdate(Float afInterval)
  • Registers this alias to receive update events with the specified interval, or changes the update interval.
RegisterForUpdateGameTime(Float afInterval)
  • Registers this alias to receive update events with the specified interval in game time hours, or changes the update interval.
StartObjectProfiling()
  • Starts profiling all scripts attached to this alias.
StopObjectProfiling()
  • Stops profiling all scripts attached to this alias.
UnregisterForAnimationEvent(ObjectReference akSender, String asEventName)
  • Unregisters this alias from receiving the specified animation event from the specified object.
UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
  • Unregisters this alias from any LOS events between the viewer and target.
UnregisterForSleep()
  • Unregisters this alias from sleep events.
UnregisterForTrackedStatsEvent()
  • Unregisters this alias from tracked stats events.
UnregisterForUpdate()
  • Unregisters this alias from update events.
UnregisterForUpdateGameTime()
  • Unregisters this alias from game time update events.


SKSE Member Functions[edit | edit source]

String GetName()
  • Returns the unique name of the alias (not its display name). Used by calls to GetAliasByName.
Int GetID()
RegisterForNiNodeUpdate()
  • Registers the script for when a QueueNiNodeUpdate is called
UnregisterForNiNodeUpdate()
  • Unregisters the script for when a QueueNiNodeUpdate is called

Events[edit | edit source]

OnAnimationEvent(ObjectReference akSource, String asEventName)
  • Received when one of animation events we are listening for is received.
OnAnimationEventUnregistered(ObjectReference akSource, String asEventName)
  • Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
OnGainLOS(Actor akViewer, ObjectReference akTarget)
  • Received when the viewer goes from not seeing the target to seeing the target - if this alias is registered.
OnLostLOS(Actor akViewer, ObjectReference akTarget)
  • Received when the viewer goes from seeing the target to not seeing the target - if this alias is registered.
OnReset()
  • Event received when this object is reset ]](usually when the quest the alias is attached to starts up).
OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime)
  • Received when the player goes to sleep.
OnSleepStop(Bool abInterrupted)
  • Received when the player wakes up or is interrupted in sleep.
OnTrackedStatsEvent(String asStat, Int aiStatValue)
  • Received when tracked stats are updated.
OnUpdate()
  • Received at periodic intervals, if the alias is registered.
OnUpdateGameTime()
  • Received at periodic intervals of game time, if the alias is registered.

SKSE Events[edit | edit source]

OnNiNodeUpdate(ObjectReference akActor)

Notes[edit | edit source]