Difference between revisions of "Bug Exterior Models Not Showing"

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[[Category:Solutions]]
[[Category:Solutions]]
=The Bug=
=The Bug=
This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically [[Bethesda_Tutorial_World_Hookup|this step]]. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship.  When you place the pieces in the editor, they will show just fine, like this: [[image:rcfTowerInEditor.jpg]]
This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically [[Bethesda_Tutorial_World_Hookup|this step]]. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship.  When you place the pieces in the editor, they will show just fine. [[image:rcfTowerInEditor.jpg|200px|thumb|right|Visible in Editor]] But when you get into game, it will probably be gone.  And then it might come back.  Then disappear again. [[image:rcfTowerInGame.jpg|200px|thumb|right|Gone in Game]]
 
But when you get into game, this is what you'll probably see: [[image:rcfTowerInGame.jpg]]


=Solution=
=Solution=

Revision as of 15:18, 12 February 2012

The Bug

This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically this step. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship. When you place the pieces in the editor, they will show just fine.

Visible in Editor

But when you get into game, it will probably be gone. And then it might come back. Then disappear again.

Gone in Game

Solution

You need to open the preferences on the static and mark it as Full LOD. This is a work-around, as having to many objects flagged as Full LOD in an area can severely impact performance.

Notes

Oddly enough, I had to add in a new static to show off the bug. I had already marked my tower as Full LOD, and toggling it off didn't cause the bug to happen again. More testing required!