Difference between revisions of "Bug list"
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imported>Black RL |
imported>Black RL |
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[[File:CKTUTLoadBug07.jpg]] | [[File:CKTUTLoadBug07.jpg]] | ||
Put 2 load doors in your interior cell and | Put 2 load doors in your interior cell and 1 load doors in your worldspace. Let's consider the front door the one that we can see the door texture, the other is the back door. Link your back door from the interior cell with the door of your worldspace with teleport, don't flag the teleport marker of your front door. Don't forget to put your teleport markers in front of the front door, final work should look like this: | ||
[[File:CKTUTLoadBug08.jpg]] | [[File:CKTUTLoadBug08.jpg]] | ||
Now you just have to put this script in the front door of your interior cell, no need to put it in the worldspace | Now you just have to put this script in the front door of your interior cell, no need to put it in the worldspace door, just in the interior cell one, edit properties in the ck, DoorRef it's the interior cell back door (this is important, the script is inside the front door but DoorRef property is the back door), press auto-fill for the SafeXMarkerHeading if you name it right it should appear, use FadeToBlack in the ImageSpaceToApply, see script and image: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Scriptname ACHDCVR_AH_PurgeExitScript extends ObjectReference | Scriptname ACHDCVR_AH_PurgeExitScript extends ObjectReference |