Difference between revisions of "CanFastTravelToMarker - ObjectReference"
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imported>Jlundin |
imported>Lisselli m (Note about trying find out if a map marker is visible.) |
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Line 21: | Line 21: | ||
bool canFastTravel = RiverwoodMarkerObjectRef.CanFastTravelToMarker() | bool canFastTravel = RiverwoodMarkerObjectRef.CanFastTravelToMarker() | ||
</source> | </source> | ||
== Notes == | |||
* If you want to know if a location is visible and already discovered, use [[GetMapMarkerVisible]]. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[IsMapMarkerVisible - ObjectReference]] | *[[IsMapMarkerVisible - ObjectReference]] |
Revision as of 01:11, 28 July 2017
Member of: ObjectReference Script
Checks if the player can fast travel to this map marker.
Syntax
bool Function CanFastTravelToMarker() native
Parameters
None.
Return Value
True if player can fast travel to this map marker. False otherwise.
Examples
; Can the player fast travel to the Riverwood map marker?
bool canFastTravel = RiverwoodMarkerObjectRef.CanFastTravelToMarker()
Notes
- If you want to know if a location is visible and already discovered, use GetMapMarkerVisible.