Difference between revisions of "CanFastTravelToMarker - ObjectReference"

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imported>Lisselli
m (Note about trying find out if a map marker is visible.)
imported>Rasikko
 
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== Notes ==
== Notes ==
* If you want to know if a location is visible and already discovered, use [[GetMapMarkerVisible]].
* If you want to know if a location is visible and already discovered, use [[GetMapMarkerVisible]].
* See [[IsMapMarkerVisible - ObjectReference]] for details on a scripted alternative.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[IsMapMarkerVisible - ObjectReference]]
*[[IsMapMarkerVisible - ObjectReference]]

Latest revision as of 08:03, 28 May 2018

Member of: ObjectReference Script

Checks if the player can fast travel to this map marker.

Syntax[edit | edit source]

bool Function CanFastTravelToMarker() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

True if player can fast travel to this map marker. False otherwise.

Examples[edit | edit source]

; Can the player fast travel to the Riverwood map marker?
bool canFastTravel = RiverwoodMarkerObjectRef.CanFastTravelToMarker()

Notes[edit | edit source]

See Also[edit | edit source]