Difference between revisions of "CanFastTravelToMarker - ObjectReference"
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imported>Lisselli m (Note about trying find out if a map marker is visible.) |
imported>Rasikko (→Notes) |
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== Notes == | == Notes == | ||
* If you want to know if a location is visible and already discovered, use [[GetMapMarkerVisible]]. | * If you want to know if a location is visible and already discovered, use [[GetMapMarkerVisible]]. | ||
* See [[IsMapMarkerVisible - ObjectReference]] for details on a scripted alternative. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[IsMapMarkerVisible - ObjectReference]] | *[[IsMapMarkerVisible - ObjectReference]] |
Latest revision as of 08:03, 28 May 2018
Member of: ObjectReference Script
Checks if the player can fast travel to this map marker.
Syntax[edit | edit source]
bool Function CanFastTravelToMarker() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
True if player can fast travel to this map marker. False otherwise.
Examples[edit | edit source]
; Can the player fast travel to the Riverwood map marker?
bool canFastTravel = RiverwoodMarkerObjectRef.CanFastTravelToMarker()
Notes[edit | edit source]
- If you want to know if a location is visible and already discovered, use GetMapMarkerVisible.
- See IsMapMarkerVisible - ObjectReference for details on a scripted alternative.