Difference between revisions of "Class"
Jump to navigation
Jump to search
imported>DreamKing (→Attribute and Skill Weights: Added missing note that fNPCHealthLevelBonus is used in NPC health calculation.) |
imported>DreamKing |
||
Line 16: | Line 16: | ||
=Attribute and Skill Weights= | =Attribute and Skill Weights= | ||
*'''Attribute Weights:''' For Actors above Level 1, these weights determine how the Actor distributes the Health, Magicka and Stamina bonuses they gain based on their level. Like the player, all Actors gain 10 points to distribute per level (this value comes from the iAVDhmsLevelUp game setting). Unlike the player, NPC's get a bonus amount of health per level as set by the fNPCHealthLevelBonus game setting; by default this is 5. | *'''Attribute Weights:''' For Actors above Level 1, these weights determine how the Actor distributes the Health, Magicka and Stamina bonuses they gain based on their level. Like the player, all Actors gain 10 points to distribute per level (this value comes from the iAVDhmsLevelUp game setting). Unlike the player, NPC's get a bonus amount of health per level as set by the fNPCHealthLevelBonus game setting; by default this is 5. | ||
**For example, say Health = 1, Magicka = 2, Stamina = 3. An Actor at Level 7 has a total of 60 HMS points to distribute. 1/6 of them are given to Health, 2/6 to Magicka, and 3/6 to Stamina. So the NPC has +40 Health (+10 from Health's class weight and +30 from the | **For example, say Health = 1, Magicka = 2, Stamina = 3. An Actor at Level 7 has a total of 60 HMS points to distribute. 1/6 of them are given to Health, 2/6 to Magicka, and 3/6 to Stamina. So the NPC has +40 Health (+10 from Health's class weight and +30 from the per-level health bonus), +20 Magicka, and +30 Stamina. | ||
**Testing suggests that Health is set as the ceiling of any non-integer result, while Stamina is set as the floor. | **Testing suggests that Health is set as the ceiling of any non-integer result, while Stamina is set as the floor. | ||
*'''Skill Weight:''' For Actors above Level 1, these weights and their sum determine how the Actor distributes the Skill Points based on their level. | *'''Skill Weight:''' For Actors above Level 1, these weights and their sum determine how the Actor distributes the Skill Points based on their level. |
Revision as of 08:46, 4 June 2012
The Class Form, used on the Actor Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.
Class is only applicable to NPCs. It has no meaning for the player.
Data Fields
- ID: The Form ID of the object.
- Full Name: A label to identify the class. Not displayed in game.
- Auto-Calc Other:
- Recharge: Not used.
- Training: If checked, this NPC is a Skill Trainer, and can train the player in the selected skill to the selected maximum value.
- Bleedout Default: If the Actor is Essential or Protected, and their health falls below this ratio, they enter the Bleedout state and drop to one knee until their health recovers. This is typically set to 0.1, which means that Bleedout occurs when the Actor's health falls below 10%.
- Voice Points: The pool of 'Voice Points' the Actor has for Shouts. Has no effect if the Actor has no Shouts.
- Description: Not displayed in the game.
- Menu Image: Not used.
Attribute and Skill Weights
- Attribute Weights: For Actors above Level 1, these weights determine how the Actor distributes the Health, Magicka and Stamina bonuses they gain based on their level. Like the player, all Actors gain 10 points to distribute per level (this value comes from the iAVDhmsLevelUp game setting). Unlike the player, NPC's get a bonus amount of health per level as set by the fNPCHealthLevelBonus game setting; by default this is 5.
- For example, say Health = 1, Magicka = 2, Stamina = 3. An Actor at Level 7 has a total of 60 HMS points to distribute. 1/6 of them are given to Health, 2/6 to Magicka, and 3/6 to Stamina. So the NPC has +40 Health (+10 from Health's class weight and +30 from the per-level health bonus), +20 Magicka, and +30 Stamina.
- Testing suggests that Health is set as the ceiling of any non-integer result, while Stamina is set as the floor.
- Skill Weight: For Actors above Level 1, these weights and their sum determine how the Actor distributes the Skill Points based on their level.
- For each level above Level 1, the Actor gains a number of skill points equal to the iAVDskillsLevelUp gamesetting (by default 8).
- An NPC's skill at a given level seems to be the sum of their base value for the skill (the iAVDSkillStart game setting plus any bonuses set by the Actor's Race) plus the number of skill points they have to distribute multiplied by the fraction of the skill's weight compared to their total skill weights. This Skill = This Skill Base + (Total Skill Points * (This Skill Weight / Sum of Skill Weights)) Any resulting fraction should be rounded to the nearest integer.
- For example, say a Class defines skill weights of One-handed = 3, Light Armor = 3, Archery = 2, Block = 1. Their sum is 9. An Actor reaching Level 20 would have a total of 152 skill points to distribute (8 skill points gained over each of 19 level-ups). Their One-Handed skill at level 20 would be their base skill plus 152 * 3 / 9; that is, the base plus 51.