Difference between revisions of "Collision Layer"
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Latest revision as of 19:10, 13 August 2012
Collision Layers represent the game's collision types.
Collision Layer[edit | edit source]
- ID: The Editor ID of the collision object.
- Name: A user-readable name. Often identical to ID.
- Description: A user-readable description.
- Debug Color: The default color used for a collision primitive of this type.
- Collides With / Available Layers: Allows you to select what types of collision objects this collision layer will obstruct.
- Sensor:
- Trigger Volume: Whether a primitive of this type should act as a Trigger Volume and fire Trigger-related events (such as OnTrigger).
- Navmesh Obstacle: Whether this collision type should dynamically cut Navmesh. Used only for specific collision types, such as L_NAVCUT.