Difference between revisions of "Creating a New Bound Weapon"

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1. Make sure the basic objects you're going to need are available to work with. These are contained in the master files that belong to the original game and subsequent updates and add-ons. If bound weapons are the only thing your mod edits, load only the Skyrim and Update master files.
=Loading Necessary Files=
 
Make sure the basic objects you're going to need are available to work with. These are contained in the master files that belong to the original game and subsequent updates and add-ons. If bound weapons are the only thing your mod edits, load only the Skyrim and Update master files.


The easiest way to create a new vanilla weapon is to make a copy of an existing object and edit the new object. Find whichever bound weapon you intend to work with. Make sure you are searching ALL of your loaded content. ie. If the new weapon is a bow, find the bound bow, all of its associated effects, spells and tomes.
The easiest way to create a new vanilla weapon is to make a copy of an existing object and edit the new object. Find whichever bound weapon you intend to work with. Make sure you are searching ALL of your loaded content. ie. If the new weapon is a bow, find the bound bow, all of its associated effects, spells and tomes.
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