Difference between revisions of "DefaultObjectManager Script"

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imported>CraftySentinel
(Created Stub DefaultObjectManager Script)
 
imported>MrJack
(Added information about valid keys and how to use the functions.)
Line 2: Line 2:
'''Extends:''' [[Form Script]]
'''Extends:''' [[Form Script]]


Script for the manipulation of default forms
Script for the manipulation of default forms.
 
The functions are not global, so they require an instance of DefaultObjectManager that the functions can be called on. Skyrim.esm contains such an instance, which you can access by doing the following in your script:
 
 
<source lang="papyrus">
DefaultObjectManager kDefObjMan = Game.GetFormFromFile(0x00000031, "Skyrim.esm") as DefaultObjectManager
</source>




Line 19: Line 26:
:*Sets the default form for the particular key.
:*Sets the default form for the particular key.


== Valid key names ==
Key - The item corresponding to that key
*WWSP - Werewolf Spell
*SALT - Sitting Angle Limit
*APSH - Allow Player Shout
*GOLD - Gold
*LKPK - Lockpick
*SKLK - SkeletonKey
*PFAC - Player Faction
*GFAC - Guard Faction
*DFMS - Default Music
*BTMS - Battle Music
*DTMS - Death Music
*SCMS - Success Music
*LUMS - Level Up Music
*DCMS - Dungeon Cleared Music
*PVMA - Player Voice (Male)
*PVMC - Player Voice (Male Child)
*PVFA - Player Voice (Female)
*PVFC - Player Voice (Female Child)
*EPDF - Eat Package Default Food
*LHEQ - LeftHand Equip
*RHEQ - RightHand Equip
*EHEQ - EitherHand Equip
*VOEQ - Voice Equip
*POEQ - Potion Equip
*EACA - Every Actor Ability
*CACA - Commanded Actor Ability
*DEIS - Drug Wears Off Image Space
*DFTS - Footstep Set
*DLMT - Landscape Material
*DLZM - Dragon Land Zone Marker
*DCZM - Dragon Crash Zone Marker
*CSTY - Combat Style
*PLST - Default Pack List
*PWFD - Wait-For-Dialogue Package
*LRTB - LocRefType Boss
*VLOC - Virtual Location
*PLOC - PersistAll Location
*INVP - Inventory Player
*PTNP - Pathing Test NPC
*FPCS - Favor Cost Small
*FPCM - Favor Cost Medium
*FPCL - Favor Cost Large
*FGPD - Favor Gifts Per Day
*AASW - Action Swim State Change
*AALK - Action Look
*AALA - Action LeftAttack
*AALD - Action LeftReady
*AALR - Action LeftRelease
*AALI - Action LeftInterrupt
*AARA - Action RightAttack
*AARD - Action RightReady
*AARR - Action RightRelease
*AARI - Action RightInterrupt
*AADA - Action DualAttack
*AADL - Action DualRelease
*AAAC - Action Activate
*AAJP - Action Jump
*AAFA - Action Fall
*AALN - Action Land
*AASN - Action Sneak
*AAVC - Action Voice
*AAVD - Action VoiceReady
*AAVR - Action VoiceRelease
*AAVI - Action VoiceInterrupt
*AAID - Action Idle
*AAST - Action Sprint Start
*AASP - Action Sprint Stop
*AADR - Action Draw
*AASH - Action Sheath
*ALPA - Action Left Power Attack
*AAPA - Action Right Power Attack
*ADPA - Action Dual Power Attack
*AAS1 - Action Stagger Start
*AABH - Action Block Hit
*AABA - Action Block Anticipate
*AARC - Action Recoil
*AAR2 - Action Large Recoil
*AAB1 - Action Bleedout Start
*AAB2 - Action Bleedout Stop
*AAIS - Action Idle Stop
*AAWH - Action Ward Hit
*AAFQ - Action Force Equip
*AASC - Action Shield Change
*AAPS - Action Path Start
*AAPE - Action Path End
*AALM - Action Large Movement Delta
*AAF1 - Action Fly Start
*AAF2 - Action Fly Stop
*AAH1 - Action Hover Start
*AAH2 - Action Hover Stop
*AABI - Action Bumped Into
*AASS - Action Summoned Start
*ATKI - Action Talking Idle
*ALTI - Action Listen Idle
*AADE - Action Death
*AADW - Action Death Wait
*AIDW - Action Idle Warn
*AMST - Action Move Start
*AMSP - Action Move Stop
*ATRI - Action Turn Right
*ATLE - Action Turn Left
*ATSP - Action Turn Stop
*AMFD - Action Move Forward
*AMBK - Action Move Backward
*AMLT - Action Move Left
*AMRT - Action Move Right
*ARAG - Action Reset Animation Graph
*AKDN - Action Knockdown
*AAGU - Action Get Up
*ASID - Action Idle Stop Instant
*ARGI - Action Ragdoll Instant
*AWWS - Action Waterwalk Start
*AREL - Action Reload
*PUSG - Pickup Sound Generic
*PDSG - Putdown Sound Generic
*PUSW - Pickup Sound Weapon
*PDSW - Putdown Sound Weapon
*PUSA - Pickup Sound Armor
*PDSA - Putdown Sound Armor
*PUSB - Pickup Sound Book
*PDSB - Putdown Sound Book
*PUSI - Pickup Sound Ingredient
*PDSI - Putdown Sound Ingredient
*HVSS - Harvest Sound
*HVFS - Harvest Failed Sound
*WBSN - Ward Break Sound
*WASN - Ward Absorb Sound
*WDSN - Ward Deflect Sound
*MFSN - Magic Fail Sound
*SFSN - Shout Fail Sound
*HFSD - Heartbeat Sound Fast
*HSSD - Heartbeat Sound Slow
*IMLH - Imagespace: Low Health
*SCSD - Soul Captured Sound
*NASD - No-Activation Sound
*MMSD - Map Menu Looping Sound
*DDSC - Dialogue Voice Category
*NDSC - Non-Dialogue Voice Category
*SFDC - SFX To Fade In Dialogue Category
*PDMC - Pause During Menu Category (Fade)
*PIMC - Pause During Menu Category (Immediate)
*PDLC - Pause During Loading Menu Category
*MDSC - Music Sound Category
*SMSC - Stats Mute Category
*SSSC - Stats Music
*MTSC - Master Sound Category
*TSSC - Time Sensitive Sound Category
*DOP2 - Dialogue Output Model (3D)
*DOP3 - Dialogue Output Model (2D)
*POPM - Player's Output Model (1st Person)
*P3OM - Player's Output Model (3rd Person)
*IOPM - Interface Output Model
*RVBT - Reverb Type
*UWLS - Underwater Loop Sound
*URVT - Underwater Reverb Type
*HRSK - Keyword - Horse
*UNDK - Keyword - Undead
*NPCK - Keyword - NPC
*KWBR - Keyword - BeastRace
*KWDM - Keyword - DummyObject
*KWGE - Keyword - UseGeometryEmitter
*KWMS - Keyword - MustStop
*KWUA - Keyword - UpdateDuringArchery
*KWOT - Keyword - Skip Outfit Items
*FTHD - Male Face Texture Set: Head
*FTMO - Male Face Texture Set: Mouth
*FTEL - Male Face Texture Set: Eyes
*FTHF - Female Face Texture Set: Head
*FTMF - Female Face Texture Set: Mouth
*FTRF - Female Face Texture Set: Eyes
*IMID - ImageSpaceModifier for inventory menu.
*PTEM - Package template
*MMCL - Main Menu Cell
*DMWL - Default MovementType: Walk
*DMRN - Default MovementType: Run
*DMSW - Default MovementType: Swim
*DMFL - Default MovementType: Fly
*DMSN - Default MovementType: Sneak
*DMSP - Default MovementType: Sprint
*SPFK - Keyword - Special Furniture
*FFFP - Keyword - Furniture Forces 1st Person
*FFTP - Keyword - Furniture Forces 3rd Person
*AFNP - Keyword - Activator Furniture No Player
*TKGS - Telekinesis Grab Sound
*TKTS - Telekinesis Throw Sound
*WMWE - World Map Weather
*HMPC - Help Manual PC
*HMXB - Help Manual XBox
*TKAM - Keyword - Type Ammo
*TKAR - Keyword - Type Armor
*TKBK - Keyword - Type Book
*TKIG - Keyword - Type Ingredient
*TKKY - Keyword - Type Key
*TKMS - Keyword - Type Misc
*TKSG - Keyword - Type SoulGem
*TKWP - Keyword - Type Weapon
*TKPT - Keyword - Type Potion
*BENW - Base Weapon Enchantment
*BENA - Base Armor Enchantment
*BAPO - Base Potion
*BAPS - Base Poison
*DRAK - Keyword - Dragon
*MVBL - Keyword - Movable
*ABSE - Art Object - Absorb Effect
*WEML - Weapon Material List
*ARTL - Armor Material List
*DIEN - Keyword - Disallow Enchanting
*FTML - Favor travel marker location
*LKHO - Keyword - Hold Location
*CWOK - Keyword - Civil War Owner
*CWNE - Keyword - Civil War Neutral
*LRSO - LocRefType - Civil War Soldier
*KWDO - Keyword - ClearableLocation
*LRRD - LocRefType - Resource Destructible
*HCLL - FormList - Hair Color List
*CMPX - Complex Scene Object
*RUSG - Keyword - Reusable SoulGem
*ANML - Keyword - Animal
*DAED - Keyword - Daedra
*BEEP - Keyword - Robot
*NRNT - Keyword - Nirnroot
*FTGF - Fighters' Guild Faction
*MGGF - Mages' Guild Faction
*TVGF - Thieves' Guild Faction
*DBHF - Dark Brotherhood Faction
*JRLF - Jarl Faction
*AWWW - Bunny Faction
*PIVV - Player Is Vampire Variable
*PIWV - Player Is Werewolf Variable
*NMRD - Road Marker
*SAT1 - Keyword: Scale Actor To 1.0
*VAMP - Keyword: Vampire
*FORG - Keyword: Forge
*COOK - Keyword: Cooking Pot
*SMLT - Keyword: Smelter
*TANN - Keyword: Tanning Rack
*HBLK - Help - Basic Lockpicking (PC)
*HBLX - Help - Basic Lockpicking (Console)
*HBFG - Help - Basic Forging
*HBCO - Help - Basic Cooking
*HBML - Help - Basic Smelting
*HBTA - Help - Basic Tanning
*HBOC - Help - Basic Object Creation
*HBEC - Help - Basic Enchanting
*HBSM - Help - Basic Smithing Weapon
*HBSA - Help - Basic Smithing Armor
*HBAL - Help - Basic Alchemy
*HBBR - Help - Barter
*HBLU - Help - Leveling up
*HBSK - Help - Skills Menu
*HBMM - Help - Map Menu
*HBJL - Help - Journal
*HBLH - Help - Low Health
*HBLM - Help - Low Magicka
*HBLS - Help - Low Stamina
*HBHJ - Help - Jail
*HBFT - Help - Teamate Favor
*HBWC - Help - Weapon Charge
*HBFS - Help - Favorites
*KHFL - Kinect Help FormList
*HBFM - Help - Flying Mount
*HBTL - Help - Target Lock
*HBAT - Help - Attack Target
*LSIS - Imagespace: Load screen
*WMDA - Keyword - Weapon Material Daedric
*WMDR - Keyword - Weapon Material Draugr
*WMDH - Keyword - Weapon Material DraugrHoned
*WMDW - Keyword - Weapon Material Dwarven
*WMEB - Keyword - Weapon Material Ebony
*WMEL - Keyword - Weapon Material Elven
*WMFA - Keyword - Weapon Material Falmer
*WMFH - Keyword - Weapon Material FalmerHoned
*WMGL - Keyword - Weapon Material Glass
*WMIM - Keyword - Weapon Material Imperial
*WMIR - Keyword - Weapon Material Iron
*WMOR - Keyword - Weapon Material Orcish
*WMST - Keyword - Weapon Material Steel
*WMWO - Keyword - Weapon Material Wood
*WTBA - Keyword - WeaponTypeBoundArrow
*AODA - Keyword - Armor Material Daedric
*AODP - Keyword - Armor Material Dragonplate
*AODS - Keyword - Armor Material Dragonscale
*AODB - Keyword - Armor Material Dragonbone
*AODW - Keyword - Armor Material Dwarven
*AOEB - Keyword - Armor Material Ebony
*AOEL - Keyword - Armor Material Elven
*AOES - Keyword - Armor Material ElvenSplinted
*AOFL - Keyword - Armor Material FullLeather
*AOGL - Keyword - Armor Material Glass
*AOHI - Keyword - Armor Material Hide
*AOIM - Keyword - Armor Material Imperial
*AOIH - Keyword - Armor Material ImperialHeavy
*AOIR - Keyword - Armor Material ImperialReinforced
*AOFE - Keyword - Armor Material Iron
*AOIB - Keyword - Armor Material IronBanded
*AOOR - Keyword - Armor Material Orcish
*AOSC - Keyword - Armor Material Scaled
*AOST - Keyword - Armor Material Steel
*AOSP - Keyword - Armor Material SteelPlate
*AOSK - Keyword - Armor Material Stormcloak
*AOSD - Keyword - Armor Material Studded
*GCK1 - Keyword - Generic Craftable Keyword 01
*GCK2 - Keyword - Generic Craftable Keyword 02
*GCK3 - Keyword - Generic Craftable Keyword 03
*GCK4 - Keyword - Generic Craftable Keyword 04
*GCK5 - Keyword - Generic Craftable Keyword 05
*GCK6 - Keyword - Generic Craftable Keyword 06
*GCK7 - Keyword - Generic Craftable Keyword 07
*GCK8 - Keyword - Generic Craftable Keyword 08
*GCK9 - Keyword - Generic Craftable Keyword 09
*GCKX - Keyword - Generic Craftable Keyword 10
*JWLR - Keyword - Jewelry
*KWCU - Keyword - Cuirass
*LMHP - Local Map Hide Plane
*SLDM - Snow LOD Material
*SLHD - Snow LOD Material (HD)
*ALDM - Ash LOD Material
*ALHD - Ash LOD Material (HD)
*DGFL - DialogueFollower Quest
*PTFR - PotentialFollower Faction
*AVWP - Werewolf Available Perks
*AVVP - Vampire Available Perks
*RIWR - Werewolf Race
*RIVR - Vampire Race
*RIVS - Vampire Spells
*DMXL - Dragon Mount No Land List
*PCMD - Player Can Mount Dragon Here List
*FMYS - Flying Mount - Allowed Spells
*FMNS - Flying Mount - Disallowed Spells
*MNT2 - Keyword - Mount
*AIVC - Verlet Cape
*FTNP - Furniture Test NPC
*COEX - Keyword - Conditional Explosion
*VFNC - Vampire Feed No Crime Faction
*KWSP - Skyrim - Worldspace
*ALBM - Keyword - Armor Material Light Bonemold
*ALCH - Keyword - Armor Material Light Chitin
*ALNC - Keyword - Armor Material Light Nordic
*ALSM - Keyword - Armor Material Light Stalhrim
*FMFF - Flying Mount - Fly Fast Worldspaces
*AHBM - Keyword - Armor Material Heavy Bonemold
*AHCH - Keyword - Armor Material Heavy Chitin
*AHNC - Keyword - Armor Material Heavy Nordic
*AHSM - Keyword - Armor Material Heavy Stalhrim
*WPNC - Keyword - Weapon Material Nordic
*WPSM - Keyword - Weapon Material Stalhrim


[[Category:Scripting]]
[[Category:Scripting]]

Revision as of 09:49, 31 December 2014

Extends: Form Script

Script for the manipulation of default forms.

The functions are not global, so they require an instance of DefaultObjectManager that the functions can be called on. Skyrim.esm contains such an instance, which you can access by doing the following in your script:


DefaultObjectManager kDefObjMan = Game.GetFormFromFile(0x00000031, "Skyrim.esm") as DefaultObjectManager


Definition

ScriptName DefaultObjectManager extends Form Hidden


SKSE Member Functions

Form GetForm(String key)
  • Gets the default form for the specified key.
SetForm(String key, Form newForm)
  • Sets the default form for the particular key.

Valid key names

Key - The item corresponding to that key

  • WWSP - Werewolf Spell
  • SALT - Sitting Angle Limit
  • APSH - Allow Player Shout
  • GOLD - Gold
  • LKPK - Lockpick
  • SKLK - SkeletonKey
  • PFAC - Player Faction
  • GFAC - Guard Faction
  • DFMS - Default Music
  • BTMS - Battle Music
  • DTMS - Death Music
  • SCMS - Success Music
  • LUMS - Level Up Music
  • DCMS - Dungeon Cleared Music
  • PVMA - Player Voice (Male)
  • PVMC - Player Voice (Male Child)
  • PVFA - Player Voice (Female)
  • PVFC - Player Voice (Female Child)
  • EPDF - Eat Package Default Food
  • LHEQ - LeftHand Equip
  • RHEQ - RightHand Equip
  • EHEQ - EitherHand Equip
  • VOEQ - Voice Equip
  • POEQ - Potion Equip
  • EACA - Every Actor Ability
  • CACA - Commanded Actor Ability
  • DEIS - Drug Wears Off Image Space
  • DFTS - Footstep Set
  • DLMT - Landscape Material
  • DLZM - Dragon Land Zone Marker
  • DCZM - Dragon Crash Zone Marker
  • CSTY - Combat Style
  • PLST - Default Pack List
  • PWFD - Wait-For-Dialogue Package
  • LRTB - LocRefType Boss
  • VLOC - Virtual Location
  • PLOC - PersistAll Location
  • INVP - Inventory Player
  • PTNP - Pathing Test NPC
  • FPCS - Favor Cost Small
  • FPCM - Favor Cost Medium
  • FPCL - Favor Cost Large
  • FGPD - Favor Gifts Per Day
  • AASW - Action Swim State Change
  • AALK - Action Look
  • AALA - Action LeftAttack
  • AALD - Action LeftReady
  • AALR - Action LeftRelease
  • AALI - Action LeftInterrupt
  • AARA - Action RightAttack
  • AARD - Action RightReady
  • AARR - Action RightRelease
  • AARI - Action RightInterrupt
  • AADA - Action DualAttack
  • AADL - Action DualRelease
  • AAAC - Action Activate
  • AAJP - Action Jump
  • AAFA - Action Fall
  • AALN - Action Land
  • AASN - Action Sneak
  • AAVC - Action Voice
  • AAVD - Action VoiceReady
  • AAVR - Action VoiceRelease
  • AAVI - Action VoiceInterrupt
  • AAID - Action Idle
  • AAST - Action Sprint Start
  • AASP - Action Sprint Stop
  • AADR - Action Draw
  • AASH - Action Sheath
  • ALPA - Action Left Power Attack
  • AAPA - Action Right Power Attack
  • ADPA - Action Dual Power Attack
  • AAS1 - Action Stagger Start
  • AABH - Action Block Hit
  • AABA - Action Block Anticipate
  • AARC - Action Recoil
  • AAR2 - Action Large Recoil
  • AAB1 - Action Bleedout Start
  • AAB2 - Action Bleedout Stop
  • AAIS - Action Idle Stop
  • AAWH - Action Ward Hit
  • AAFQ - Action Force Equip
  • AASC - Action Shield Change
  • AAPS - Action Path Start
  • AAPE - Action Path End
  • AALM - Action Large Movement Delta
  • AAF1 - Action Fly Start
  • AAF2 - Action Fly Stop
  • AAH1 - Action Hover Start
  • AAH2 - Action Hover Stop
  • AABI - Action Bumped Into
  • AASS - Action Summoned Start
  • ATKI - Action Talking Idle
  • ALTI - Action Listen Idle
  • AADE - Action Death
  • AADW - Action Death Wait
  • AIDW - Action Idle Warn
  • AMST - Action Move Start
  • AMSP - Action Move Stop
  • ATRI - Action Turn Right
  • ATLE - Action Turn Left
  • ATSP - Action Turn Stop
  • AMFD - Action Move Forward
  • AMBK - Action Move Backward
  • AMLT - Action Move Left
  • AMRT - Action Move Right
  • ARAG - Action Reset Animation Graph
  • AKDN - Action Knockdown
  • AAGU - Action Get Up
  • ASID - Action Idle Stop Instant
  • ARGI - Action Ragdoll Instant
  • AWWS - Action Waterwalk Start
  • AREL - Action Reload
  • PUSG - Pickup Sound Generic
  • PDSG - Putdown Sound Generic
  • PUSW - Pickup Sound Weapon
  • PDSW - Putdown Sound Weapon
  • PUSA - Pickup Sound Armor
  • PDSA - Putdown Sound Armor
  • PUSB - Pickup Sound Book
  • PDSB - Putdown Sound Book
  • PUSI - Pickup Sound Ingredient
  • PDSI - Putdown Sound Ingredient
  • HVSS - Harvest Sound
  • HVFS - Harvest Failed Sound
  • WBSN - Ward Break Sound
  • WASN - Ward Absorb Sound
  • WDSN - Ward Deflect Sound
  • MFSN - Magic Fail Sound
  • SFSN - Shout Fail Sound
  • HFSD - Heartbeat Sound Fast
  • HSSD - Heartbeat Sound Slow
  • IMLH - Imagespace: Low Health
  • SCSD - Soul Captured Sound
  • NASD - No-Activation Sound
  • MMSD - Map Menu Looping Sound
  • DDSC - Dialogue Voice Category
  • NDSC - Non-Dialogue Voice Category
  • SFDC - SFX To Fade In Dialogue Category
  • PDMC - Pause During Menu Category (Fade)
  • PIMC - Pause During Menu Category (Immediate)
  • PDLC - Pause During Loading Menu Category
  • MDSC - Music Sound Category
  • SMSC - Stats Mute Category
  • SSSC - Stats Music
  • MTSC - Master Sound Category
  • TSSC - Time Sensitive Sound Category
  • DOP2 - Dialogue Output Model (3D)
  • DOP3 - Dialogue Output Model (2D)
  • POPM - Player's Output Model (1st Person)
  • P3OM - Player's Output Model (3rd Person)
  • IOPM - Interface Output Model
  • RVBT - Reverb Type
  • UWLS - Underwater Loop Sound
  • URVT - Underwater Reverb Type
  • HRSK - Keyword - Horse
  • UNDK - Keyword - Undead
  • NPCK - Keyword - NPC
  • KWBR - Keyword - BeastRace
  • KWDM - Keyword - DummyObject
  • KWGE - Keyword - UseGeometryEmitter
  • KWMS - Keyword - MustStop
  • KWUA - Keyword - UpdateDuringArchery
  • KWOT - Keyword - Skip Outfit Items
  • FTHD - Male Face Texture Set: Head
  • FTMO - Male Face Texture Set: Mouth
  • FTEL - Male Face Texture Set: Eyes
  • FTHF - Female Face Texture Set: Head
  • FTMF - Female Face Texture Set: Mouth
  • FTRF - Female Face Texture Set: Eyes
  • IMID - ImageSpaceModifier for inventory menu.
  • PTEM - Package template
  • MMCL - Main Menu Cell
  • DMWL - Default MovementType: Walk
  • DMRN - Default MovementType: Run
  • DMSW - Default MovementType: Swim
  • DMFL - Default MovementType: Fly
  • DMSN - Default MovementType: Sneak
  • DMSP - Default MovementType: Sprint
  • SPFK - Keyword - Special Furniture
  • FFFP - Keyword - Furniture Forces 1st Person
  • FFTP - Keyword - Furniture Forces 3rd Person
  • AFNP - Keyword - Activator Furniture No Player
  • TKGS - Telekinesis Grab Sound
  • TKTS - Telekinesis Throw Sound
  • WMWE - World Map Weather
  • HMPC - Help Manual PC
  • HMXB - Help Manual XBox
  • TKAM - Keyword - Type Ammo
  • TKAR - Keyword - Type Armor
  • TKBK - Keyword - Type Book
  • TKIG - Keyword - Type Ingredient
  • TKKY - Keyword - Type Key
  • TKMS - Keyword - Type Misc
  • TKSG - Keyword - Type SoulGem
  • TKWP - Keyword - Type Weapon
  • TKPT - Keyword - Type Potion
  • BENW - Base Weapon Enchantment
  • BENA - Base Armor Enchantment
  • BAPO - Base Potion
  • BAPS - Base Poison
  • DRAK - Keyword - Dragon
  • MVBL - Keyword - Movable
  • ABSE - Art Object - Absorb Effect
  • WEML - Weapon Material List
  • ARTL - Armor Material List
  • DIEN - Keyword - Disallow Enchanting
  • FTML - Favor travel marker location
  • LKHO - Keyword - Hold Location
  • CWOK - Keyword - Civil War Owner
  • CWNE - Keyword - Civil War Neutral
  • LRSO - LocRefType - Civil War Soldier
  • KWDO - Keyword - ClearableLocation
  • LRRD - LocRefType - Resource Destructible
  • HCLL - FormList - Hair Color List
  • CMPX - Complex Scene Object
  • RUSG - Keyword - Reusable SoulGem
  • ANML - Keyword - Animal
  • DAED - Keyword - Daedra
  • BEEP - Keyword - Robot
  • NRNT - Keyword - Nirnroot
  • FTGF - Fighters' Guild Faction
  • MGGF - Mages' Guild Faction
  • TVGF - Thieves' Guild Faction
  • DBHF - Dark Brotherhood Faction
  • JRLF - Jarl Faction
  • AWWW - Bunny Faction
  • PIVV - Player Is Vampire Variable
  • PIWV - Player Is Werewolf Variable
  • NMRD - Road Marker
  • SAT1 - Keyword: Scale Actor To 1.0
  • VAMP - Keyword: Vampire
  • FORG - Keyword: Forge
  • COOK - Keyword: Cooking Pot
  • SMLT - Keyword: Smelter
  • TANN - Keyword: Tanning Rack
  • HBLK - Help - Basic Lockpicking (PC)
  • HBLX - Help - Basic Lockpicking (Console)
  • HBFG - Help - Basic Forging
  • HBCO - Help - Basic Cooking
  • HBML - Help - Basic Smelting
  • HBTA - Help - Basic Tanning
  • HBOC - Help - Basic Object Creation
  • HBEC - Help - Basic Enchanting
  • HBSM - Help - Basic Smithing Weapon
  • HBSA - Help - Basic Smithing Armor
  • HBAL - Help - Basic Alchemy
  • HBBR - Help - Barter
  • HBLU - Help - Leveling up
  • HBSK - Help - Skills Menu
  • HBMM - Help - Map Menu
  • HBJL - Help - Journal
  • HBLH - Help - Low Health
  • HBLM - Help - Low Magicka
  • HBLS - Help - Low Stamina
  • HBHJ - Help - Jail
  • HBFT - Help - Teamate Favor
  • HBWC - Help - Weapon Charge
  • HBFS - Help - Favorites
  • KHFL - Kinect Help FormList
  • HBFM - Help - Flying Mount
  • HBTL - Help - Target Lock
  • HBAT - Help - Attack Target
  • LSIS - Imagespace: Load screen
  • WMDA - Keyword - Weapon Material Daedric
  • WMDR - Keyword - Weapon Material Draugr
  • WMDH - Keyword - Weapon Material DraugrHoned
  • WMDW - Keyword - Weapon Material Dwarven
  • WMEB - Keyword - Weapon Material Ebony
  • WMEL - Keyword - Weapon Material Elven
  • WMFA - Keyword - Weapon Material Falmer
  • WMFH - Keyword - Weapon Material FalmerHoned
  • WMGL - Keyword - Weapon Material Glass
  • WMIM - Keyword - Weapon Material Imperial
  • WMIR - Keyword - Weapon Material Iron
  • WMOR - Keyword - Weapon Material Orcish
  • WMST - Keyword - Weapon Material Steel
  • WMWO - Keyword - Weapon Material Wood
  • WTBA - Keyword - WeaponTypeBoundArrow
  • AODA - Keyword - Armor Material Daedric
  • AODP - Keyword - Armor Material Dragonplate
  • AODS - Keyword - Armor Material Dragonscale
  • AODB - Keyword - Armor Material Dragonbone
  • AODW - Keyword - Armor Material Dwarven
  • AOEB - Keyword - Armor Material Ebony
  • AOEL - Keyword - Armor Material Elven
  • AOES - Keyword - Armor Material ElvenSplinted
  • AOFL - Keyword - Armor Material FullLeather
  • AOGL - Keyword - Armor Material Glass
  • AOHI - Keyword - Armor Material Hide
  • AOIM - Keyword - Armor Material Imperial
  • AOIH - Keyword - Armor Material ImperialHeavy
  • AOIR - Keyword - Armor Material ImperialReinforced
  • AOFE - Keyword - Armor Material Iron
  • AOIB - Keyword - Armor Material IronBanded
  • AOOR - Keyword - Armor Material Orcish
  • AOSC - Keyword - Armor Material Scaled
  • AOST - Keyword - Armor Material Steel
  • AOSP - Keyword - Armor Material SteelPlate
  • AOSK - Keyword - Armor Material Stormcloak
  • AOSD - Keyword - Armor Material Studded
  • GCK1 - Keyword - Generic Craftable Keyword 01
  • GCK2 - Keyword - Generic Craftable Keyword 02
  • GCK3 - Keyword - Generic Craftable Keyword 03
  • GCK4 - Keyword - Generic Craftable Keyword 04
  • GCK5 - Keyword - Generic Craftable Keyword 05
  • GCK6 - Keyword - Generic Craftable Keyword 06
  • GCK7 - Keyword - Generic Craftable Keyword 07
  • GCK8 - Keyword - Generic Craftable Keyword 08
  • GCK9 - Keyword - Generic Craftable Keyword 09
  • GCKX - Keyword - Generic Craftable Keyword 10
  • JWLR - Keyword - Jewelry
  • KWCU - Keyword - Cuirass
  • LMHP - Local Map Hide Plane
  • SLDM - Snow LOD Material
  • SLHD - Snow LOD Material (HD)
  • ALDM - Ash LOD Material
  • ALHD - Ash LOD Material (HD)
  • DGFL - DialogueFollower Quest
  • PTFR - PotentialFollower Faction
  • AVWP - Werewolf Available Perks
  • AVVP - Vampire Available Perks
  • RIWR - Werewolf Race
  • RIVR - Vampire Race
  • RIVS - Vampire Spells
  • DMXL - Dragon Mount No Land List
  • PCMD - Player Can Mount Dragon Here List
  • FMYS - Flying Mount - Allowed Spells
  • FMNS - Flying Mount - Disallowed Spells
  • MNT2 - Keyword - Mount
  • AIVC - Verlet Cape
  • FTNP - Furniture Test NPC
  • COEX - Keyword - Conditional Explosion
  • VFNC - Vampire Feed No Crime Faction
  • KWSP - Skyrim - Worldspace
  • ALBM - Keyword - Armor Material Light Bonemold
  • ALCH - Keyword - Armor Material Light Chitin
  • ALNC - Keyword - Armor Material Light Nordic
  • ALSM - Keyword - Armor Material Light Stalhrim
  • FMFF - Flying Mount - Fly Fast Worldspaces
  • AHBM - Keyword - Armor Material Heavy Bonemold
  • AHCH - Keyword - Armor Material Heavy Chitin
  • AHNC - Keyword - Armor Material Heavy Nordic
  • AHSM - Keyword - Armor Material Heavy Stalhrim
  • WPNC - Keyword - Weapon Material Nordic
  • WPSM - Keyword - Weapon Material Stalhrim