Difference between revisions of "Drop"

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imported>Scornett
 
imported>Cipscis
(Added link to Papyrus version)
 
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* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
==Papyrus Version==
[[DropObject_-_ObjectReference|DropObject]]


==See Also==
==See Also==

Latest revision as of 16:49, 14 February 2012

Syntax:

[ActorID.]Drop ObjectID count

Example:

Drop Torch02 2

Calling actor drops the specified item(s) in the world at his/her feet.

Notes[edit | edit source]

  • While set pRef to player.Drop SomeItem 1 will compile and run, pRef will remain null (00000000) and won't be of any use.
  • Does NOT appear to trigger OnDrop blocks when called on the player.
  • Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
  • If using to only drop a part of a stack of items, it's unclear which will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.

Papyrus Version[edit | edit source]

DropObject

See Also[edit | edit source]

DropMe