Difference between revisions of "Effect Item"

185 bytes added ,  00:29, 2 June 2017
→‎Effect Item Dialog: verified experimentally: made a conc-aimed spell that checks GetLightLevel; used FW to change lighting, verified with GLL; spell behavior did not change mid-cast
imported>DavidJCobb
(→‎Effect Item Dialog: this would've been good to know)
imported>DavidJCobb
(→‎Effect Item Dialog: verified experimentally: made a conc-aimed spell that checks GetLightLevel; used FW to change lighting, verified with GLL; spell behavior did not change mid-cast)
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** Based on these values and the properties of the [[Magic Effect]], the other values in this section will be automatically calculated.
** Based on these values and the properties of the [[Magic Effect]], the other values in this section will be automatically calculated.
*'''[[:Category:Conditions|Conditions]]:''' The effect will only function if these conditions are true. Note that excessive conditions can cause performance issues.
*'''[[:Category:Conditions|Conditions]]:''' The effect will only function if these conditions are true. Note that excessive conditions can cause performance issues.
== Notes ==
* Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.


{{Languages|Effect Item}}
{{Languages|Effect Item}}
[[Category:Magic]]
[[Category:Magic]]
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