Difference between revisions of "FindClosestActorFromRef - Game"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Imp of the Perverse |
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== Return Value == | == Return Value == | ||
The closest [[Actor Script|actor]] found, none if none. | The closest [[Actor Script|actor]] found, none if none. The reference provided for arCenter is not excluded from the search, limiting this function's usefulness somewhat. The example code, for example, would always return "player". | ||
== Examples == | == Examples == |
Revision as of 03:55, 19 February 2012
Member of: Game Script
Finds the closest actor within a given radius of a reference.
Syntax
Actor Function FindClosestActorFromRef(ObjectReference arCenter, float afRadius) global
Parameters
- arCenter: The reference to search around
- afRadius: Maximum distance from center to look for an actor
Return Value
The closest actor found, none if none. The reference provided for arCenter is not excluded from the search, limiting this function's usefulness somewhat. The example code, for example, would always return "player".
Examples
; Find the closest actor to the player, limiting the search to 5 units
Actor closest = Game.FindClosestActorFromRef(Game.GetPlayer(), 5.0)