Difference between revisions of "ForceActorValue - Actor"
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imported>Selyb m (Added a note.) |
imported>DavidJCobb (→Notes: More detailed explanation based on disassembly. TODO: What happens if we modify our example a bit? What happens if the base is 150, the current 120, and we force to 0?) |
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Function ForceActorValue(string asValueName, float afNewValue) native | Function ForceActorValue(string asValueName, float afNewValue) native | ||
Function ForceAV(string asValueName, float afNewValue) | Function ForceAV(string asValueName, float afNewValue) | ||
ForceActorValue(asValueName, afNewValue) | |||
EndFunction | |||
</source> | </source> | ||
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== Notes == | == Notes == | ||
*This function modifies the current value as opposed to the base value. To set the base value see [[SetActorValue - Actor]] | * This function modifies the current value as opposed to the base value. To set the base value, see [[SetActorValue - Actor]]. | ||
** To elaborate on that a bit, this function modifies the "permanent modifier" described in the [[Actor Value]] documentation, and that affects how the current value is computed. If an actor has a base health of 125 and you force their health to 0, then the permanent modifier will be set to -125, and their current health will become 0. If you then set the base health to 150, they will still have a permanent modifier of -125, so their current health will instantly become 25 (150 - 125). | |||
== See Also == | == See Also == |
Latest revision as of 03:31, 4 November 2018
Member of: Actor Script
Forces the specified actor value to the passed-in value.
Syntax[edit | edit source]
Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceAV(string asValueName, float afNewValue)
ForceActorValue(asValueName, afNewValue)
EndFunction
Parameters[edit | edit source]
- asValueName: The name of the actor value to force. Actor Value List
- afNewValue: The new value to force the actor value to.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0)
; Force Jake's health to 10
Jake.ForceAV("Health", 10.0)
Notes[edit | edit source]
- This function modifies the current value as opposed to the base value. To set the base value, see SetActorValue - Actor.
- To elaborate on that a bit, this function modifies the "permanent modifier" described in the Actor Value documentation, and that affects how the current value is computed. If an actor has a base health of 125 and you force their health to 0, then the permanent modifier will be set to -125, and their current health will become 0. If you then set the base health to 150, they will still have a permanent modifier of -125, so their current health will instantly become 25 (150 - 125).