Difference between revisions of "GetItemHealthPercent"

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(Bot creating condition functions pages.)
 
(Functionality verified via reverse-engineering.)
 
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This function returns the item condition of the reference it's run on.


In Fallout 3 and Fallout: New Vegas, weapons and armor had a health pool (called "condition" in-game) that would decrease over time, requiring the player to repair these items in order to keep using them. Skyrim repurposes the item health value for tempering — that is, improving an item's quality using the Smithing skill. The item health percentages map as follows:
{| class="wikitable"
|+ Item health percentages
|-
! Quality !! Min % !! Game setting for min %
|-
| Fine || 1.1 || fHealthDataValue1
|-
| Superior || 1.2 || fHealthDataValue2
|-
| Exquisite || 1.3 || fHealthDataValue3
|-
| Flawless || 1.4 || fHealthDataValue4
|-
| Epic || 1.5 || fHealthDataValue5
|-
| Legendary || 1.6 || fHealthDataValue6
|}


[[Category:Condition Functions]]
[[Category:Condition Functions]]

Latest revision as of 18:03, 12 May 2024

This function returns the item condition of the reference it's run on.

In Fallout 3 and Fallout: New Vegas, weapons and armor had a health pool (called "condition" in-game) that would decrease over time, requiring the player to repair these items in order to keep using them. Skyrim repurposes the item health value for tempering — that is, improving an item's quality using the Smithing skill. The item health percentages map as follows:

Item health percentages
Quality Min % Game setting for min %
Fine 1.1 fHealthDataValue1
Superior 1.2 fHealthDataValue2
Exquisite 1.3 fHealthDataValue3
Flawless 1.4 fHealthDataValue4
Epic 1.5 fHealthDataValue5
Legendary 1.6 fHealthDataValue6