Difference between revisions of "GetLevel - Actor"

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imported>Rasikko
imported>Scrivener07
(I removed the uncertainty from the note. This IS useful to know.)
 
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== Notes ==
== Notes ==
* Might be useful to know. When called on the player,  current level is literal. If you have leveled up but have yet to go into the perk menu screen, this will still return your level seen in the HUD. To clarify, if you have accumulated tons of experience which would invoke several level ups but have not gone into the perk menu, this function will not display the level you WOULD BE if you did.
*When called on the player,  current level is literal. If you have leveled up but have yet to go into the perk menu screen, this will still return your level seen in the HUD. To clarify, if you have accumulated tons of experience which would invoke several level ups but have not gone into the perk menu, this function will not display the level you WOULD BE if you did.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]

Latest revision as of 23:37, 28 January 2019

Member of: Actor Script

Gets the actor's current level.

Syntax[edit | edit source]

int Function GetLevel() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The actor's current level.

Examples[edit | edit source]

; Print a message if Bob is higher level than the player
if (Bob.GetLevel() > Game.GetPlayer().GetLevel())
  Debug.Trace("Bob is higher level than the player!")
endIf

Notes[edit | edit source]

  • When called on the player, current level is literal. If you have leveled up but have yet to go into the perk menu screen, this will still return your level seen in the HUD. To clarify, if you have accumulated tons of experience which would invoke several level ups but have not gone into the perk menu, this function will not display the level you WOULD BE if you did.

See Also[edit | edit source]