Difference between revisions of "GetModName - Game"

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imported>Wafflesalot
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imported>Pickysaurus
m (→‎Notes: ESL/ESLP clarification)
 
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== Notes ==
== Notes ==
* This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber".
* This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber".
* This function does not appear to work for ESLs or light flagged ESPs as they all load in slot 254.


== See Also ==
== See Also ==

Latest revision as of 04:25, 6 June 2020

SKSE Member of: Game Script

Returns the name of the mod at the specified Index. (This function requires SKSE)

Syntax[edit | edit source]

string Function GetModName(int modIndex) native global

Parameter[edit | edit source]

  • modIndex = Number of the mod.

Return Value[edit | edit source]

Returns the name of the mod at the specified index.

Examples[edit | edit source]

String Nameofmod

Function ModName()
	Nameofmod = Game.GetModName(0) ;Gets Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm, etc.(In this case it should return Skyrim.esm)
	Debug.Trace("The zeroth index contains " + NameofMod)    
EndFunction


Notes[edit | edit source]

  • This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber".
  • This function does not appear to work for ESLs or light flagged ESPs as they all load in slot 254.

See Also[edit | edit source]