Difference between revisions of "GetQuestCompleted"
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imported>Arthmoor (GetQuestCompleted is broken.) |
imported>Arthmoor (→Bugs) |
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==Bugs== | ==Bugs== | ||
This function, which is used for condition checks on dialogue, AI packs, Story Manager events, and other similar things is broken as of at least Patch 1.6. It may never have worked though. The function will always return a 0, which renders the check useless until the developers fix it. | This function, which is used for condition checks on dialogue, AI packs, Story Manager events, and other similar things is broken as of at least Patch 1.6. It may never have worked though. The function will always return a 0, which renders the check useless until the developers fix it. | ||
You can work around this by using the [[GetStageDone]] condition check instead on a specific stage of the quest. Usually the last stage it has. | |||
Note that as of Patch 1.9.32, this appears to have been fixed and will now return the proper values. | |||
==Papyrus Version== | ==Papyrus Version== |
Latest revision as of 12:44, 8 April 2013
Syntax:
GetQuestCompleted QuestID
Example:
GetQuestCompleted MS01
Returns 0 if a quest has not yet been completed, 1 if it has.
Bugs[edit | edit source]
This function, which is used for condition checks on dialogue, AI packs, Story Manager events, and other similar things is broken as of at least Patch 1.6. It may never have worked though. The function will always return a 0, which renders the check useless until the developers fix it.
You can work around this by using the GetStageDone condition check instead on a specific stage of the quest. Usually the last stage it has.
Note that as of Patch 1.9.32, this appears to have been fixed and will now return the proper values.