Difference between revisions of "User:Headbomb"

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Welcome to my user page
==Who am I? ==
==Who am I? ==
I am Headbomb.
I am Headbomb.
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==''How to Make a Successful Mod''==
==''How to Make a Successful Mod''==
I wrote a little modding guide called ''[http://skyrim.nexusmods.com/downloads/file.php?id=6882 How to Make a Successful Mod]''. I hope you like it. If you have comments and suggestions about this guide, make them on the Nexus, instead of here.
I wrote a little modding guide called ''[http://skyrim.nexusmods.com/downloads/file.php?id=6882 How to Make a Successful Mod]''. I hope you like it. If you have comments and suggestions about this guide, make them on the Nexus, instead of here.
== Current Questions ==
* (Solved) It seems that Smithing Perks are not fully editable with the Creation Kit (specifically, which Armor/Weapons keywords the Perks affect). I would appreciate help with this if anyone knows how to do so. SkyEdit let's you edit the Keyword association (but makes a mess of the .esp file) and TESVSnip let's you do it as well, if you are careful about subrecord order.
: You can edit which perks are needed for a reaction on the recipe itself.  look at [[Bethesda Tutorial Customizing Weapons & Armor]] [[User:Zengief|Zengief]] 22:35, 7 February 2012 (EST)
:: I want to edit the perks themselves, not the recipes. [[User:Headbomb|Headbomb]] 17:46, 8 February 2012 (EST)
::: Found with [[User:Bluedanieru|Bluedanieru]]'s help, still need to test changing it works like I think it should. See [[Talk:Bethesda_Tutorial_Customizing_Weapons_%26_Armor]] Here is an image: http://img638.imageshack.us/img638/5205/temperingperk.png --[[User:Syneris|Syneris]] 02:04, 9 February 2012 (EST)
:::Changing the perk entry works. I deleted the data from dwarven and added it to a new perk and only got the 2x bonus when I gave myself the test perk. I don't know how to change the skill trees to display new perks or altered paths. --[[User:Syneris|Syneris]] 02:54, 9 February 2012 (EST)
:::::Have you tried changing the "Next Perk" value on an existing Perk to point to a new perk and see if it shows up on an existing skill tree? I'm trying to figure out how to create a new Perk Tree altogether like the Dev Jam discussed a Lycanthropy Perk Tree. --[[User:MofoMojo|MofoMojo]]
::::::I have a basic tutorial incoming for adding ranks and new perks to existing trees. Next perk is used for multiple ranks. Adjusting existing trees is done through character > actor values. You can't just duplicate or make a new actor value for creating a new tree, it causes your mod to crash the CK (on save). I haven't found anyone who knows the solution to that issue. --[[User:Syneris|Syneris]] 04:23, 10 February 2012 (EST)
:::::::Anyway, that's a problem solved. The keyword section is buried in the 'Perk Entries'. You need to open the entry, then that brings a window with 'Perk Owner' and 'Item'. Keywords can be added in the 'Item' section. [[User:Headbomb|Headbomb]] 10:44, 20 February 2012 (EST)
* It seems that you cannot sort .esp records by whether they match their master file (i.e. list records you edited at the top). This is an extremely useful feature in SkyEdit. I would appreciate help with this if anyone knows how to do so.
* Why does the Creation Kit save .esp in non-standard format? It keeps corrupting several records (such as weapon types). I mean this is the damned editor, and it can't even do basic editing correctly. I'll stick to SkyEdit and TESVSnip, at least they get things rights.

Latest revision as of 10:44, 20 February 2012

Welcome to my user page

Who am I?[edit | edit source]

I am Headbomb.

My mods[edit | edit source]

I maintain the following mods for Skyrim:

How to Make a Successful Mod[edit | edit source]

I wrote a little modding guide called How to Make a Successful Mod. I hope you like it. If you have comments and suggestions about this guide, make them on the Nexus, instead of here.

Current Questions[edit | edit source]

  • (Solved) It seems that Smithing Perks are not fully editable with the Creation Kit (specifically, which Armor/Weapons keywords the Perks affect). I would appreciate help with this if anyone knows how to do so. SkyEdit let's you edit the Keyword association (but makes a mess of the .esp file) and TESVSnip let's you do it as well, if you are careful about subrecord order.
You can edit which perks are needed for a reaction on the recipe itself. look at Bethesda Tutorial Customizing Weapons & Armor Zengief 22:35, 7 February 2012 (EST)
I want to edit the perks themselves, not the recipes. Headbomb 17:46, 8 February 2012 (EST)
Found with Bluedanieru's help, still need to test changing it works like I think it should. See Talk:Bethesda_Tutorial_Customizing_Weapons_&_Armor Here is an image: http://img638.imageshack.us/img638/5205/temperingperk.png --Syneris 02:04, 9 February 2012 (EST)
Changing the perk entry works. I deleted the data from dwarven and added it to a new perk and only got the 2x bonus when I gave myself the test perk. I don't know how to change the skill trees to display new perks or altered paths. --Syneris 02:54, 9 February 2012 (EST)
Have you tried changing the "Next Perk" value on an existing Perk to point to a new perk and see if it shows up on an existing skill tree? I'm trying to figure out how to create a new Perk Tree altogether like the Dev Jam discussed a Lycanthropy Perk Tree. --MofoMojo
I have a basic tutorial incoming for adding ranks and new perks to existing trees. Next perk is used for multiple ranks. Adjusting existing trees is done through character > actor values. You can't just duplicate or make a new actor value for creating a new tree, it causes your mod to crash the CK (on save). I haven't found anyone who knows the solution to that issue. --Syneris 04:23, 10 February 2012 (EST)
Anyway, that's a problem solved. The keyword section is buried in the 'Perk Entries'. You need to open the entry, then that brings a window with 'Perk Owner' and 'Item'. Keywords can be added in the 'Item' section. Headbomb 10:44, 20 February 2012 (EST)
  • It seems that you cannot sort .esp records by whether they match their master file (i.e. list records you edited at the top). This is an extremely useful feature in SkyEdit. I would appreciate help with this if anyone knows how to do so.
  • Why does the Creation Kit save .esp in non-standard format? It keeps corrupting several records (such as weapon types). I mean this is the damned editor, and it can't even do basic editing correctly. I'll stick to SkyEdit and TESVSnip, at least they get things rights.