Difference between revisions of "IsDisabled - ObjectReference"

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imported>Rhavlovick
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imported>VikMorroHun
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== Notes ==
* 'IsDisabled()' is ''slightly'' faster than [[IsEnabled - ObjectReference|IsEnabled]].


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[IsEnabled - ObjectReference]]
*[[Disable - ObjectReference]]
*[[Disable - ObjectReference]]
*[[Enable - ObjectReference]]
*[[Enable - ObjectReference]]

Latest revision as of 11:57, 5 October 2013

Member of: ObjectReference Script

Checks to see if this object is currently disabled.

Syntax[edit | edit source]

bool Function IsDisabled() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

If this object is currently disabled.

Examples[edit | edit source]

; Is the shield disabled?
if (ShieldProperty.IsDisabled())
  Debug.Trace("The shield is down!")
endIf

Notes[edit | edit source]

  • 'IsDisabled()' is slightly faster than IsEnabled.

See Also[edit | edit source]