Difference between revisions of "IsTalking"
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== Syntax == | |||
<ActorRef>.IsTalking | <ActorRef>.IsTalking | ||
== Return Value == | |||
1 if the actor is currently talking. | |||
== Notes == | |||
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful. | |||
*IsTalking appears to have no effect when used as a condition to check if the player is in dialogue. | |||
*It is unclear whether this returns true if they are in dialog with the player, like [[IsInDialogueWithPlayer - ObjectReference|IsInDialogueWithPlayer]], or only if they are currently speaking. Use with caution in these cases, and document your findings on this page. | |||
[[ | == See Also == | ||
*[[IsGreetingPlayer]] | |||
*[[IsTalkingActivatorActor]] | |||
*[[IsInDialogueWithPlayer - ObjectReference]] | |||
[[Category:Console Commands]] | [[Category:Console Commands]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Latest revision as of 08:44, 5 July 2013
Syntax[edit | edit source]
<ActorRef>.IsTalking
Return Value[edit | edit source]
1 if the actor is currently talking.
Notes[edit | edit source]
- This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.
- IsTalking appears to have no effect when used as a condition to check if the player is in dialogue.
- It is unclear whether this returns true if they are in dialog with the player, like IsInDialogueWithPlayer, or only if they are currently speaking. Use with caution in these cases, and document your findings on this page.