Difference between revisions of "Landscape"
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imported>Henning |
imported>DavidJCobb (Flatten Vertices has a minimum radius, which is not documented or indicated in the editor.) |
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*'''Height''' | *'''Height''' | ||
**'''Edit Radius:''' Controls size of the editing brush. Can also be controlled with "[" and "]". | **'''Edit Radius:''' Controls size of the editing brush. Can also be controlled with "[" and "]". | ||
{{WarningBox|'''Do not use a brush radius larger than 25!''' Not only can this cause the Creation Kit to crash, it also can create large "tears" between cell borders that must be smoothed or flattened.}} | |||
{{WarningBox|The Flatten Vertices tool has a minimum radius of about 5 or 6. If your current Edit Radius is lower, the Creation Kit will treat the value as 5 or 6 without warning or notifying you.}} | |||
**'''Edit Falloff %:''' Controls the softness/hardness of the edge of the editing brush. Can also be controlled with "Shift + [" and "Shift + ]". | **'''Edit Falloff %:''' Controls the softness/hardness of the edge of the editing brush. Can also be controlled with "Shift + [" and "Shift + ]". | ||
**'''Flatten Vertices:''' When checked; Brush will flatten terrain. | **'''Flatten Vertices:''' When checked; Brush will flatten terrain. | ||
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**'''Show Edit Radius:''' When checked; Brush Radius appears in the Render Window. | **'''Show Edit Radius:''' When checked; Brush Radius appears in the Render Window. | ||
*'''Drawing Mode''' When in Drawing mode, holding down Left-Click will sculpt terrain changes wherever the cursor is moved. | *'''Drawing Mode''' When in Drawing mode, holding down Left-Click will sculpt terrain changes wherever the cursor is moved. | ||
**'''Value Field:''' Specify in positive or negative units the value for various Drawing Modes. | **'''Value Field:''' Specify in positive or negative [[unit|units]] the value for various Drawing Modes. | ||
**'''Raise To/By:''' Raises terrain at or below the initially clicked terrain height by the number of units specified in the Value Field. | **'''Raise To/By:''' Raises terrain at or below the initially clicked terrain height by the number of [[unit|units]] specified in the Value Field. | ||
**'''Lower To/By:''' Lowers terrain at or above the initially clicked terrain height by the number of units specified in the Value Field. | **'''Lower To/By:''' Lowers terrain at or above the initially clicked terrain height by the number of [[unit|units]] specified in the Value Field. | ||
**'''Delta:''' Increase/Decrease height by Value Field amount. | **'''Delta:''' Increase/Decrease height by Value Field amount. | ||
**'''Absolute Height:''' Used with Raise To and Lower To to set the landscape height to the value specified in the Value Field. | **'''Absolute Height:''' Used with Raise To and Lower To to set the landscape height to the value specified in the Value Field. | ||
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**'''Max Opacity:''' Controls Strength of brush when painting texture. | **'''Max Opacity:''' Controls Strength of brush when painting texture. | ||
**'''Applying Textures:''' Right click on the terrain to apply the selected texture. "Ctrl + Right-Click" in the render window to select a texture already applied to the heightmap. | **'''Applying Textures:''' Right click on the terrain to apply the selected texture. "Ctrl + Right-Click" in the render window to select a texture already applied to the heightmap. | ||
{{WarningBox|'''You can only use 6 different textures in a cell!''' Any more texture will appear black on top of all others. To remove a texture, go into the Landscape editing window and press 'i' in the cell you want to remove the texture. Then you choose the texture you want to remove and press DEL.}} | |||
*'''Vertex Color:''' Clicking the Edit Colors checkbox switches to Color Painting Mode. This allows painting of color tints on the heightmap vertices. | *'''Vertex Color:''' Clicking the Edit Colors checkbox switches to Color Painting Mode. This allows painting of color tints on the heightmap vertices. | ||
**'''RGB:''' Manual entry of Left/Right-click Shading colors. | **'''RGB:''' Manual entry of Left/Right-click Shading colors. |
Latest revision as of 21:14, 20 June 2015
Used to edit the local landscape in the render window.
To access this window, use the "H" hotkey from the Render Window. Only useful in exterior cells.
Hotkeys can be found on the Landscape Hotkeys Page.
- Height
- Edit Radius: Controls size of the editing brush. Can also be controlled with "[" and "]".
- Edit Falloff %: Controls the softness/hardness of the edge of the editing brush. Can also be controlled with "Shift + [" and "Shift + ]".
- Flatten Vertices: When checked; Brush will flatten terrain.
- Soften Vertices: When checked; Brush will soften terrain variation.
- Show Edit Radius: When checked; Brush Radius appears in the Render Window.
- Drawing Mode When in Drawing mode, holding down Left-Click will sculpt terrain changes wherever the cursor is moved.
- Value Field: Specify in positive or negative units the value for various Drawing Modes.
- Raise To/By: Raises terrain at or below the initially clicked terrain height by the number of units specified in the Value Field.
- Lower To/By: Lowers terrain at or above the initially clicked terrain height by the number of units specified in the Value Field.
- Delta: Increase/Decrease height by Value Field amount.
- Absolute Height: Used with Raise To and Lower To to set the landscape height to the value specified in the Value Field.
- Texture Used to specify the texture to paint when Right-Clicking during normal edit mode.
- Texture List: List of available Textures by ID and Filename
To add or change textures, go the the Object Window. Textures are under Miscellaneous/Land Texture. - Selected Texture: Preview of Currently Selected Texture.
- Max Opacity: Controls Strength of brush when painting texture.
- Applying Textures: Right click on the terrain to apply the selected texture. "Ctrl + Right-Click" in the render window to select a texture already applied to the heightmap.
- Texture List: List of available Textures by ID and Filename
- Vertex Color: Clicking the Edit Colors checkbox switches to Color Painting Mode. This allows painting of color tints on the heightmap vertices.
- RGB: Manual entry of Left/Right-click Shading colors.
- Select Color: Select shading shading colors from palette menu.
- Rows of color Swatches: Two rows of swatches to store custom colors.
- Edit Colors: Toggle Vertex Color Paint Mode.