Difference between revisions of "LockDoors (Procedure)"
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imported>Catwheezle (Added "see also" section items.) |
imported>Catwheezle (Added "see also" section items.) |
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*[[Locking and Unlocking Doors]] | *[[Locking and Unlocking Doors]] tutorial. | ||
*[[ | |||
*[[GetLockLevel - ObjectReference]] | |||
*[[IsLocked - ObjectReference]] | |||
*[[Lock - ObjectReference]] | |||
*[[SetLockLevel - ObjectReference]] | |||
*[[UnlockDoors (Procedure)]] | |||
*[[UnlockOwnedDoorsInCell - Actor]] | |||
*[[GetLocked]] console command. | |||
*[[GetLockLevel]] console command. | |||
*[[Lock]] console command. | |||
*[[Unlock]] console command. | |||
}} | }} |
Latest revision as of 00:14, 15 February 2012
Behavior
Description:
Actor locks doors he owns in the location. (Happens "magically" - he does not path to the doors.)
The procedure completes:
When the doors are locked.
Parameters
- Location (Location): Location with doors to lock.
- WarnBeforeLocking (Bool): If true, will warn the player to leave before locking the doors.
Notes
- See also Locking and Unlocking Doors for how NPCs handle this automatically.
- In previous games, this was a flag on packages, it is now a discreet procedure.
- Usually found in a package after running a Travel procedure to get them to the location - often used in packages of citizens to make sure they lock their doors at night.
See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- SetLockLevel - ObjectReference
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.