Difference between revisions of "Navmesh Draw Mode"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Henning
 
imported>Darxicus
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
[[Image:NavmeshDrawModeDrawCover.jpg|thumb|right|BleakFallsBarrow01 w/Cover Draw]]
[[Image:NavmeshDrawModeDrawCover.jpg|thumb|right|BleakFallsBarrow01 w/Cover Draw]]
*'''Navmesh > Navmesh Draw Mode''' sets the draw mode for the Navmeshes.  There are three states, click multiple times to cycle between modes.  The draw modes can also be cycled through by pressing the '''"W"''' key or by clicking on the buttons in the tool bar [[Image:jb_NavmeshButtonViewMode01.jpg]][[Image:jb_NavmeshButtonViewMode02.jpg]][[Image:jb_NavmeshButtonViewMode03.jpg]]
*'''Navmesh > Navmesh Draw Mode''' sets the draw mode for the Navmeshes.  There are three states, click multiple times to cycle between modes.  The draw modes can also be cycled through by pressing the '''"W"''' key or by clicking on the buttons in the tool bar [[Image:jb_NavmeshButtonViewMode01.jpg]][[Image:jb_NavmeshButtonViewMode02.jpg]][[Image:jb_NavmeshButtonViewMode03.jpg]]
*The Navmesh can also be viewed in game.  To view the navmesh in game bring up the console and type '''TNM''' this will toggle the navmesh on/off.  You can also pass a parameter '''TNM 0''' turns off, '''TNM 1''' shows standard, '''TNM 2''' shows as an overlay, '''TNM 3''' shows a combined overlay and standard for an X-Ray like view.


===Normal===  
===Normal===  
Line 20: Line 18:
*This mode only draws the navmesh.   
*This mode only draws the navmesh.   
*This is useful for fine tuning of the navmesh and spotting errors.  
*This is useful for fine tuning of the navmesh and spotting errors.  
*This view is usually most useful when using [[Pathing_Tests]].
*This view is usually most useful when doing [[Pathing_Tests|Pathing Tests]].


===Draw Cover===
===Draw Cover===

Latest revision as of 01:52, 5 May 2014

Draw Modes[edit | edit source]

BleakFallsBarrow01 w/Normal View
BleakFallsBarrow01 w/Transparent View
BleakFallsBarrow01 w/Navmesh Only View
BleakFallsBarrow01 w/Cover Draw
  • Navmesh > Navmesh Draw Mode sets the draw mode for the Navmeshes. There are three states, click multiple times to cycle between modes. The draw modes can also be cycled through by pressing the "W" key or by clicking on the buttons in the tool bar Jb NavmeshButtonViewMode01.jpgJb NavmeshButtonViewMode02.jpgJb NavmeshButtonViewMode03.jpg

Normal[edit | edit source]

  • This mode draws all the navmesh objects in their normal space and z sorting.
  • Useful for a quick look, and to see if the mesh is underneath or inside of world geometry.

Transparent[edit | edit source]

  • This mode draws the navmesh on top of the rest of the world objects, ignoring z order.
  • This mode is very useful for most editing as you can see and easily select the whole mesh.
  • It can be disorienting, especially in multi-leveled cases, zoom in and rotate around the area you want to work with.

Navmesh Only[edit | edit source]

  • This mode only draws the navmesh.
  • This is useful for fine tuning of the navmesh and spotting errors.
  • This view is usually most useful when doing Pathing Tests.

Draw Cover[edit | edit source]

  • Navmesh > Draw Cover toggles an advanced draw mode for cover.
  • Cover edges will be drawn as geometry as high as the cover value specifies.
  • Black boxes are drawn on either side of the cover edge to show if that side is open.
  • A white color is max cover height and may draw taller than the ceiling of the area it is in, this is normal, it means that the cover here is a wall and can’t be used as crouch regardless of height.
  • When Select Edge and Draw Cover are toggled on, hovering over a cover edge will cull the cover so the edge can be seen and manipulated more easily.