Difference between revisions of "OnGainLOS - Form"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Thingy Person
 
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*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*This event is '''not''' relayed to any aliases or magic effects attached to the form.
*This event is '''not''' relayed to any aliases or magic effects attached to the form.
*


== See Also ==
== See Also ==
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*[[UnregisterForLOS - Form]]
*[[UnregisterForLOS - Form]]
*[[OnLostLOS - Form]]
*[[OnLostLOS - Form]]
*[[HasLOS - Actor]]

Latest revision as of 12:34, 16 February 2021

Member of: ActiveMagicEffect Script, Alias Script, and Form Script

Event called when a viewer goes from not seeing the target, to seeing the target - if this active magic effect/alias/form is registered for it.

Syntax[edit | edit source]

Event OnGainLOS(Actor akViewer, ObjectReference akTarget)

Parameters[edit | edit source]

Example[edit | edit source]

Function SomeFunction()
  RegisterForSingleLOSGain(Game.GetPlayer(), SecretDocuments) ; Before we can use OnGainLOS we must register.
EndFunction

Event OnGainLOS(Actor akViewer, ObjectReference akTarget)
	;/ If other registrations had been done, we would want to check the viewer and target
	   But since we only registered for one we know what it is
	   Since we only did single los gain, we'll only get this once /;
	Debug.Trace("Player just saw the documents!")
endEvent

Notes[edit | edit source]

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • This event is not relayed to any aliases or magic effects attached to the form.

See Also[edit | edit source]