Difference between revisions of "OnPlayerBowShot - Actor"

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imported>JLundin
(Created page with "Category:Scripting Category:Papyrus Category:Events '''Member of:''' Actor Script ''(Requires 1.6)'' Event called when the actor is the player, and the player...")
 
imported>Fg109
m (→‎Examples: edited syntax, although I don't know why you need to check for the bow)
 
(2 intermediate revisions by one other user not shown)
Line 19: Line 19:
== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
Weapon property myLongBow auto
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
   if (Weapon  == DLC1AurielsBow && afPower < 1.0 )
   if (akWeapon == myLongBow && afPower < 1.0 )
     Debug.Trace("The player fired a dud shot!")
     Debug.Trace("The player fired a dud shot!")
   endIf
   endIf

Latest revision as of 17:07, 19 June 2012

Member of: Actor Script (Requires 1.6)

Event called when the actor is the player, and the player has fired a bow. If this event is handled in a script that's not on the player, the event will never be hit.

Syntax[edit | edit source]

Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)

Parameters[edit | edit source]

  • akWeapon: The Weapon that was fired. This will always be a bow.
  • akAmmo: The Ammo fired by the bow. This could be None.
  • afPower: The power of the shot. < 1.0 is a dud, 1.0 is full-power. The minimum power is specified in the GameSetting fArrowMinPower.
  • abSunGazing: True if the player is looking at the sun when the shot is fired, false if not.

Examples[edit | edit source]

Weapon property myLongBow auto

Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
  if (akWeapon == myLongBow && afPower < 1.0 )
    Debug.Trace("The player fired a dud shot!")
  endIf
endEvent

See Also[edit | edit source]