Difference between revisions of "OnSpellCast - ObjectReference"
Jump to navigation
Jump to search
imported>Egocarib |
TwilightSky (talk | contribs) (Undo revision 23219 by TwilightSky (talk)) Tag: Undo |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 4: | Line 4: | ||
'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
Event called when a spell is cast by | Event called when a spell is cast by this object reference. | ||
== Syntax == | == Syntax == | ||
Line 28: | Line 28: | ||
== Notes == | == Notes == | ||
*For concentration spells, this event only fires once, at the moment the reference begins casting. | *For concentration spells, this event only fires once, at the moment the reference begins casting. | ||
*This function does not appear to detect spells cast via Papyrus (e.g. TempleBlessingScript casts its spell on the player from the player, but the event is not caught). | |||
* This Event can also be used to detect shouts cast by the player, but unlike spells, akSpell must be assigned to a shout. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |
Latest revision as of 11:33, 13 July 2023
Member of: ObjectReference Script
Event called when a spell is cast by this object reference.
Syntax[edit | edit source]
Event OnSpellCast(Form akSpell)
Parameters[edit | edit source]
- akSpell: Spell that was cast. Can be Spell, Enchantment, Potion, or Ingredient.
Examples[edit | edit source]
Event OnSpellCast(Form akSpell)
Spell spellCast = akSpell as Spell
if spellCast && spellCast == FireballSpell
Debug.Trace("We just cast a fireball!")
else
Debug.Trace("We cast something, but we don't know what it is")
endIf
endEvent
Notes[edit | edit source]
- For concentration spells, this event only fires once, at the moment the reference begins casting.
- This function does not appear to detect spells cast via Papyrus (e.g. TempleBlessingScript casts its spell on the player from the player, but the event is not caught).
- This Event can also be used to detect shouts cast by the player, but unlike spells, akSpell must be assigned to a shout.