Difference between revisions of "OnStoryDialogue - Quest"
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imported>Henning m |
imported>Svarr m (→See Also: added link to Actor Dialogue Event section of Category:Scenes) |
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'''Member of:''' [[Quest Script]] | '''Member of:''' [[Quest Script]] | ||
Event called when this quest is started via a dialogue story manager event. | Event called when this quest is started via a [[Actor Dialogue Event|dialogue story manager event]]. | ||
== Syntax == | == Syntax == | ||
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endEvent | endEvent | ||
</source> | </source> | ||
== Note == | |||
*This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target. | |||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] | ||
*[[Scenes#Actor_Dialogue_Event|Using Actor Dialogue Event with scenes]] |
Latest revision as of 17:05, 29 June 2016
Member of: Quest Script
Event called when this quest is started via a dialogue story manager event.
Syntax[edit | edit source]
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Parameters[edit | edit source]
- akLocation: The Location where the dialogue happened.
- akActor1: The first ObjectReference in the dialogue.
- akActor2: The second ObjectReference in the dialogue.
Examples[edit | edit source]
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent
Note[edit | edit source]
- This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.