Difference between revisions of "OnStoryDialogue - Quest"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Svarr
m (→‎Note: Replaced note with a line from here and put it in bullets (for conformity with other pages))
imported>Svarr
m (→‎See Also: added link to Actor Dialogue Event section of Category:Scenes)
 
Line 29: Line 29:
== See Also ==
== See Also ==
*[[Quest Script]]
*[[Quest Script]]
*[[Scenes#Actor_Dialogue_Event|Using Actor Dialogue Event with scenes]]

Latest revision as of 17:05, 29 June 2016

Member of: Quest Script

Event called when this quest is started via a dialogue story manager event.

Syntax[edit | edit source]

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)

Parameters[edit | edit source]

Examples[edit | edit source]

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
  Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent

Note[edit | edit source]

  • This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.

See Also[edit | edit source]