Difference between revisions of "OnStoryIncreaseLevel - Quest"
Jump to navigation
Jump to search
imported>Henning m |
imported>Lisselli (→Examples: Note about when the event fires.) |
||
(One intermediate revision by one other user not shown) | |||
Line 21: | Line 21: | ||
endEvent | endEvent | ||
</source> | </source> | ||
== Notes == | |||
* The event fires when you increase a stat and exit from the perk menu. | |||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] | ||
*[[OnStoryIncreaseSkill - Quest]] | *[[OnStoryIncreaseSkill - Quest]] | ||
*[[Increase Level|Increase Level - Story Manager Event]] |
Latest revision as of 02:57, 29 November 2016
Member of: Quest Script
Event called when this quest is started via an increase level story manager event.
Syntax[edit | edit source]
Event OnStoryIncreaseLevel(int aiNewLevel)
Parameters[edit | edit source]
- aiNewLevel: The level the player just got.
Examples[edit | edit source]
Event OnStoryIncreaseLevel(int aiNewLevel)
Debug.Trace("Player just reached level " + aiNewLevel)
endEvent
Notes[edit | edit source]
- The event fires when you increase a stat and exit from the perk menu.