Difference between revisions of "OnTriggerLeave - ObjectReference"
Jump to navigation
Jump to search
imported>Jlundin |
imported>Terra Nova2 m (→Notes: typos) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 22: | Line 22: | ||
== Notes == | == Notes == | ||
This event can be received out of order with [[OnTriggerEnter - ObjectReference|OnTriggerEnter]], so it's ideal to keep a count instead of a simple true/false value for when things are inside the trigger. | *This event can be received out of order with [[OnTriggerEnter - ObjectReference|OnTriggerEnter]], so it's ideal to keep a count instead of a simple true/false value for when things are inside the trigger. | ||
<source lang="papyrus"> | |||
Int InTrigger = 0 | |||
Event OnTriggerEnter(ObjectReference akTriggerRef) | |||
if (InTrigger == 0) | |||
if akTriggerRef == Game.GetPlayer() | |||
InTrigger += 1 | |||
debug.notification("Entered Trigger") | |||
endif | |||
endif | |||
EndEvent | |||
Event OnTriggerLeave(ObjectReference akTriggerRef) | |||
if (InTrigger > 0) | |||
if akTriggerRef == Game.GetPlayer() | |||
InTrigger -= 1 | |||
debug.notification("Leaving Trigger") | |||
endif | |||
endif | |||
EndEvent | |||
</source> | |||
== See Also == | == See Also == |
Latest revision as of 17:25, 2 December 2014
Member of: ObjectReference Script (Papyrus)
Event called when the object reference is a trigger volume and has been left.
Syntax[edit | edit source]
Event OnTriggerLeave(ObjectReference akActionRef)
Parameters[edit | edit source]
- akActionRef: The ObjectReference that left the volume.
Examples[edit | edit source]
Event OnTriggerLeave(ObjectReference akActionRef)
Debug.Trace(akActionRef + " just left us!")
EndEvent
Notes[edit | edit source]
- This event can be received out of order with OnTriggerEnter, so it's ideal to keep a count instead of a simple true/false value for when things are inside the trigger.
Int InTrigger = 0
Event OnTriggerEnter(ObjectReference akTriggerRef)
if (InTrigger == 0)
if akTriggerRef == Game.GetPlayer()
InTrigger += 1
debug.notification("Entered Trigger")
endif
endif
EndEvent
Event OnTriggerLeave(ObjectReference akTriggerRef)
if (InTrigger > 0)
if akTriggerRef == Game.GetPlayer()
InTrigger -= 1
debug.notification("Leaving Trigger")
endif
endif
EndEvent