Difference between revisions of "PathToReference - Actor"

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m (Reverted edits by Scornett-Bot (talk) to last revision by Rhavlovick)
 
imported>Catwheezle
 
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== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[MoveToMyEditorLocation - ObjectReference]]
*[[MoveToInteractionLocation - ObjectReference]]
*[[MoveTo - ObjectReference]]
*[[SetPosition - ObjectReference]]

Latest revision as of 22:19, 14 February 2012

Member of: Actor Script

Makes the actor path to the target reference at a given speed.

Syntax[edit | edit source]

bool Function PathToReference(ObjectReference aTarget, float afWalkRunPercent) native

Parameters[edit | edit source]

  • aTarget: The target reference to path to.
  • afWalkRunPercent: The speed to move with, as a percentage of the walk/run speeds (valid range 0 -> 1)

Return Value[edit | edit source]

Whether the actor completed the path. Reasons for failure include:

  • Not being able to build a path to the target
  • The path being interrupted by another path request (possibly from AI/Package code)
  • The speed parameter isn't in the valid range 0->1

Examples[edit | edit source]

; Make actor path to the player at half speed
Bob.PathToReference(Game.GetPlayer(), 0.5)

Notes[edit | edit source]

  • This function is latent. It will suspend the script's execution until the path is either complete or failed/was interrupted.

See Also[edit | edit source]