Difference between revisions of "Say"
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[[Say]] | [[Say]] makes an [[:Category:Actor|Actor]] say a single line of dialogue (without bringing up the dialogue menu). This function will fail if: | ||
* '''TopicID''' is not a [[Topic]] (that is, if you pass it a [[Branch]], [[Info]], etc.). | * '''TopicID''' is not a [[Topic]] (that is, if you pass it a [[Branch]], [[Info]], etc.). | ||
* '''TopicID''' is a valid [[Topic]], but it uses a [[SharedInfo]]. | * '''TopicID''' is a valid [[Topic]], but it uses a [[SharedInfo]]. | ||
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==See Also== | ==See Also== | ||
[[ | *[[Bethesda Tutorial Conversations]] | ||
*[[Bethesda Tutorial Dialogue]] | |||
*[[Bethesda Tutorial Advanced Dialogue]] | |||
*[[SayTo]] console command. | |||
==Papyrus Version== | |||
*[[Say (Procedure)]] | |||
*[[Say - ObjectReference]] | |||
[[Category:Console Commands]] | [[Category:Console Commands]] |
Latest revision as of 04:49, 15 February 2012
Say makes an Actor say a single line of dialogue (without bringing up the dialogue menu). This function will fail if:
- TopicID is not a Topic (that is, if you pass it a Branch, Info, etc.).
- TopicID is a valid Topic, but it uses a SharedInfo.
- None of the Topic's Infos qualify (that is, none of their conditions are met).
Syntax[edit | edit source]
[ActorREF.]Say TopicID
Examples[edit | edit source]
JoeRef.Say SpeechTopic
See Also[edit | edit source]
- SayTo console command.