Difference between revisions of "Say (Procedure)"
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imported>Henning m (moved Procedure Say to Say (Procedure)) |
imported>Catwheezle |
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{{Procedures | {{Procedures | ||
|Name=Say | |Name=Say | ||
|Description=Causes an actor to say a line of dialogue (without | |Description=Causes an actor to say a line of dialogue (without bringing up the dialogue menu). The advent of [[Scenes]] makes the use of the procedure more limited. | ||
|Completes=After the line is spoken. | |Completes=After the line is spoken. | ||
Line 14: | Line 14: | ||
|Param3=FinishSpeaking | |Param3=FinishSpeaking | ||
|Type3=Bool | |Type3=Bool | ||
|Desc3= ??? | |Desc3= ??? Possibly if false, the target is expected to respond? | ||
|Param4=LookAtTarget | |Param4=LookAtTarget | ||
Line 23: | Line 23: | ||
|Type5=bool | |Type5=bool | ||
|Desc5=Regardless of the Game Setting the player selected, force a subtitle to be displayed when this line of dialogue is spoken. | |Desc5=Regardless of the Game Setting the player selected, force a subtitle to be displayed when this line of dialogue is spoken. | ||
|Notes= | |Notes= | ||
*None. | *None. | ||
|SeeAlso= | |||
*[[Procedures]] | |||
*[[Bethesda Tutorial Conversations]] | |||
*[[Bethesda Tutorial Dialogue]] | |||
*[[Bethesda Tutorial Advanced Dialogue]] | |||
*[[Say - ObjectReference]] | |||
*[[Say]] console command. | |||
*[[SayTo]] console command. | |||
}} | }} |
Latest revision as of 00:47, 15 February 2012
Behavior
Description:
Causes an actor to say a line of dialogue (without bringing up the dialogue menu). The advent of Scenes makes the use of the procedure more limited.
The procedure completes:
After the line is spoken.
Parameters
- Topic (Topic): Which topic to say an info from.
- Target (Target): Which reference the actor will say the line of dialogue to (usually another actor or the player)
- FinishSpeaking (Bool): ??? Possibly if false, the target is expected to respond?
- LookAtTarget (bool): Actor should headtrack the target while speaking.
- ForceSubtitle (bool): Regardless of the Game Setting the player selected, force a subtitle to be displayed when this line of dialogue is spoken.
Notes
- None.
See Also