Difference between revisions of "Say (Procedure)"

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imported>Catwheezle
(Added "see also" section items.)
imported>Catwheezle
 
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*[[Bethesda Tutorial Advanced Dialogue]]
*[[Bethesda Tutorial Advanced Dialogue]]


*[[Say (Procedure)]]
*[[Say - ObjectReference]]
*[[Say - ObjectReference]]



Latest revision as of 00:47, 15 February 2012

Behavior

Description:
Causes an actor to say a line of dialogue (without bringing up the dialogue menu). The advent of Scenes makes the use of the procedure more limited.

The procedure completes:
After the line is spoken.

Parameters

  • Topic (Topic): Which topic to say an info from.
  • Target (Target): Which reference the actor will say the line of dialogue to (usually another actor or the player)
  • FinishSpeaking (Bool): ??? Possibly if false, the target is expected to respond?
  • LookAtTarget (bool): Actor should headtrack the target while speaking.
  • ForceSubtitle (bool): Regardless of the Game Setting the player selected, force a subtitle to be displayed when this line of dialogue is spoken.

                             

Notes

  • None.

See Also

  • Say console command.
  • SayTo console command.