Difference between revisions of "Scene Script"
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imported>Jog |
imported>CraftySentinel (→Member Functions: Reverted to List) |
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== Member Functions == | == Member Functions == | ||
''' | :'''[[ForceStart - Scene|ForceStart]]()''' | ||
* | :*Forces the scene to start playing and kills any other scenes running on actors this scene needs. | ||
''' | :'''Quest [[GetOwningQuest - Scene|GetOwningQuest]]()''' | ||
*Returns | :*Returns the [[Quest Script|Quest]] that owns this scene. | ||
''' | :'''Bool [[IsActionComplete - Scene|IsActionComplete]](Int ''aiActionID'')''' | ||
*Returns whether the | :*Returns whether the specified action is complete or not. | ||
''' | :'''Bool [[IsPlaying - Scene|IsPlaying]]()''' | ||
* | :*Returns whether the scene is currently playing or not. | ||
''' | :'''[[Start - Scene|Start]]()''' | ||
*Stops the scene. | :*Starts the scene. | ||
:'''[[Stop - Scene|Stop]]()''' | |||
:*Stops the scene. | |||
== Events == | == Events == |
Latest revision as of 21:55, 2 February 2014
Extends: Form Script
Script for the manipulation of scenes.
Definition[edit | edit source]
ScriptName Scene extends Form
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
- ForceStart()
- Forces the scene to start playing and kills any other scenes running on actors this scene needs.
- Quest GetOwningQuest()
- Returns the Quest that owns this scene.
- Bool IsActionComplete(Int aiActionID)
- Returns whether the specified action is complete or not.
- Bool IsPlaying()
- Returns whether the scene is currently playing or not.
- Start()
- Starts the scene.
- Stop()
- Stops the scene.
Events[edit | edit source]
None