Difference between revisions of "SendTrespassAlarm - Actor"
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imported>Thingy Person m (→See Also) |
imported>Chesko |
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Nate.SendTrespassAlarm(Game.GetPlayer()) | Nate.SendTrespassAlarm(Game.GetPlayer()) | ||
</source> | </source> | ||
== Notes == | |||
* The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a [[Guard_(Procedure)|Guard procedure]]. | |||
== See Also == | == See Also == |
Latest revision as of 21:23, 4 February 2015
Member of: Actor Script
Have this actor pretend he caught the specified criminal trespassing.
Syntax[edit | edit source]
Function SendTrespassAlarm(Actor akCriminal) native
Parameters[edit | edit source]
- akCriminal: The actor caught trespassing.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Nate catches the player trespassing
Nate.SendTrespassAlarm(Game.GetPlayer())
Notes[edit | edit source]
- The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a Guard procedure.